Creature Creator Problems

athompson283athompson283 Posts: 7

I just recently bought the Creature Creator morph pack and I'm having some issues. I want to create hybrid people (part human, part animal) so I don't want to use the entire body morph - just tail and ears for the most part - but whenever I use the ears morph on a child, the ears are positioned way too high above where the top of the head would be and it makes the head look really big. Everytime I try to move the ears down to the right place it just messes everything up, does anyone have any suggestions?

 

My other question is that I'd like to use other body parts to make the human-animal hybrid more pronounced, but the morphs are in huge sections (like if I want feet/paws then I have to change the entire legs) and it's either "go big or go home" - can I break this up into smaller sections somehow?

 

Edit: Here's an image to give you an idea of what's going on.

 

Post edited by athompson283 on

Comments

  • SixDsSixDs Posts: 2,384

    It would be a good idea to narrow things down a bit by specifying which model the Creature Creator pack you are referring to is for - is it V4, Genesis or Genesis 2 Female? They all have different Creature Creator packs available.

  • Richard HaseltineRichard Haseltine Posts: 100,818

    Also, I assume these are add-on body parts not morphs.

    If you want to show the issue with the ears it would be better not to have hair on the figure.

  • Oso3DOso3D Posts: 15,009
    edited March 2016

    I'm guessing that's the Genesis 2 addon stuff, because it looks like what I have.

    Your best bet is to manipulate the head underneath to scale it down, use other morphs that flatten down the skull. Those ears do appear fairly high up.

    Another option is to use morphs that affect the regular ears and not use the geograft. Mind you, the nice thing about the geograft ears is that they can be moved independently, which is cool.

     

    Here's a version I did: http://willbear.deviantart.com/art/Cricket-revamp-582385776

     

    Post edited by Oso3D on
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