Eyes, Teeth, and face bones problem

Hi there. I wonder if anybody can help me. It seems to me that when you change face shape, mouth and so on, with the morphs tools that you can buy at the store, it is likely to encounter problems with the positioning of the items inside the .. skull. I mean, eyes and teeth protruding and the rest. I'm trying to make a new "person" from a genesis 3 female. There is any way to automatically put them in their correct position fitting properly the morph changes?

Or it has to be done manually? Hope not :-(    Thanks.

Comments

  • mjc1016mjc1016 Posts: 15,001

    Which base figure and what morph packs?

  • barbultbarbult Posts: 24,884

    If you have eyes protruding, it may be a bug in one of the morphs you are using. I recently had a problem with eyes protruding on Genesis 2 Male when I applied the Gabriel for Teen Jared 6 morph. It turned out that was a bug and Daz updated the product after I wrote a bug report.

    I see you are using Genesis 3 Female. Can you give an example of a specific morph that causes the problem? Then other people who own that product can try it and see if they get the same result.

  • lucartllucartl Posts: 52
    mjc1016 said:

     

     I'm using genesis 3 female base figure and I'm using Genesis 3 Female Body Morph Resource Kit - Genesis 3 Female Head Morph Resource Kit - Genesis 3 Female Head Morphs - Genesis 3 Female Body Morphs I mean, they seem to work together a part from the fact, that the inside stuff . .  doesn't :-) Thanks.

     

     

     

  • lucartllucartl Posts: 52
    edited March 2016

     I'm using genesis 3 female base figure and I'm using Genesis 3 Female Body Morph Resource Kit - Genesis 3 Female Head Morph Resource Kit - Genesis 3 Female Head Morphs - Genesis 3 Female Body Morphs I mean, they seem to work together a part from the fact, that the inside stuff . .  doesn't :-) Thanks.

    Sorry abot the double post :-(

    Post edited by lucartl on
  • barbultbarbult Posts: 24,884

    I don't own those morph resource kits, so I can't test them. I think you should submit a help request describing your problem. Attach screenshots or renders showing your problem. It is best if you can list s step by step procedure to reproduce your problem. You can find the link to submit a help request on the Daz Store web page. Click in the Help menu. Then select Contact Us and then Submit a Help Request. Here is a direct link: https://helpdaz.zendesk.com/hc/en-us/requests/new

     

  • RedzRedz Posts: 1,459

    I'm not on my PC right now, but I do recall those head morphs adversely affecting the teeth and that the eye morphs only affected the lids but not the eyes themselves. The face shapes also affected the nose and lips if I recall, limiting their usefulness.. My assumption from the product description was that they are just a starting point merchant resource and not intended as stand alone morphs, but I'd be interested to hear if you get more feedback. 

  • barbultbarbult Posts: 24,884

    And don't forget that you have 30 days to return the products if they just don't work for you. Returns are also done through the help request link I gave above.

  • lucartllucartl Posts: 52

    Ok. Thanks for all your answers. I look more into it. I didn't know you could return the product. Cool. But I couldn't find any other morph to use. Or am I wrong. What I'm trying to achieve is basically build my own models, in the future. Can I ask another question here? What about scales. It seem to me that if you use morphs something the models itself looks a little bit out of scale. Of course not every person is the same and usually all of us humans, are not exactly "scaled" properly. I'm one of those. Arms very long, and so on. What I do in the DAZ whern I see thing really out of proportions, I adjust the different body section with the scale tool in the parameters section, selecting only the part of the body I want to work with, and it does work, judging myself the rigth proportions. There is any way to constrain DAZ to keep the model in scale with default parameters? Thanks.

  • barbultbarbult Posts: 24,884

    I have Genesis 3 Female Head Morphs and Genesis 3 Female Body Morphs. I have never had a problem with eyes or teeth protruding with those morphs. I don't have the Resource Kits, so I don't know about those. Genesis 3 Female Body morphs have a lot of size and scaling morphs, like legs length, arms length, hip size, etc. I don't think you should have to resort to scaling parts of the body. I honestly don't know whether scaling parts of the body in the parameters tab is a good idea or whether it might cause problems. Perhaps someone else will pop in and comment on that.

  • lucartllucartl Posts: 52

    Ok, Thanks. Well what I'm doing at the moment is using my eyes and sense of proportions, if I have any :-) I did manage to solve the eyes and teeth problem. I think I was mixing shapin with posing, or something like that, in the wrong way. Now first I do all the morphing and then the posing. It seems to work all right.

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