Just purchased pwToon shader and I see literally no difference

Testing6790Testing6790 Posts: 1,091
edited September 2012 in The Commons

I have all of my surfaces correctly displaying "shader:pwToon" in the surfaces tab (I am using DS4.5, it says it was supported). From what I'm reading, it should be noticeable in the active viewport, but it is not. I tried rendering, and I still get nothing.

Is there supposed to be a new render option? I still just have normal one and the normal cartoon one.

Post edited by Testing6790 on

Comments

  • JabbaJabba Posts: 1,460
    edited December 1969

    works fine for me - are you definitely selecting from the DS4 folder? pw installs DS2, DS3 & DS4 folders into library and must use DS4 folder content for it to work.

    Oh, but there's no "proper" preview - there might be a slight colour change to object shader applied to but actual toon effect only visible in render.

  • wsterdanwsterdan Posts: 2,340
    edited December 1969

    It's possible you're missing a step.

    It sounds like you've selected the object, surface and applied "pwToon" properly.

    You next have to apply one of the presets (pict 2); I like "Snazzy Toon", but use others as needed.

    In the Render menu, you have to make sure that the 3Delight engine is selected ("Best"). You should probably select "Default" rather than "Cartoon", but I don't remember if it makes a difference if you're using the 3Delight engine.

    Lighting helps, I like to use UberEnvironment to test the shaders initially.

    Hope that helps.

    -- Walt Sterdan

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  • MattymanxMattymanx Posts: 6,898
    edited December 1969
  • Testing6790Testing6790 Posts: 1,091
    edited December 1969

    Ahhhh haha thanks everyone! I wasn't using best, i was using the step below

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    Best is the 3Delight render engine, the rest are OpenGL the same as the viewport.

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