Default light when rendering! Hate it! Won't go!

I turned off headlamp of the camera. I put 3 lights in my scene ( Key, Fill, Rim) but when I render I see that default light. Then I closed all lights created. Scene is all BLACK. headlamp is on 'NEVER' option. Then I render and it STILL shows up that crazy default light? Why is that default light wants to annoy me so much when I want to render?

Comments

  • mjc1016mjc1016 Posts: 15,001

    Repost your images either clothed or with a neutral grey texture...

    http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest

  • joeymorelcarrierjoeymorelcarrier Posts: 3
    edited March 2016
    mjc1016 said:

    Repost your images either clothed or with a neutral grey texture...

    http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest

    you mean I can'T get help becasue there is nipple on the guy? xD

     

    Post edited by joeymorelcarrier on
  • mjc1016mjc1016 Posts: 15,001

    No...that the flesh tones are against the ToS.

    And when one of the mods drops in and removes the images, it's going to be difficult to know what you are talking about.

    But all that aside...

    If you are using Iray, which it looks like, then the default includes an HDRI on the Iray dome.  In render settings, switch to scene only, instead of dome and scene under the environment section.

  • mjc1016 said:

    No...that the flesh tones are against the ToS.

    And when one of the mods drops in and removes the images, it's going to be difficult to know what you are talking about.

    But all that aside...

    If you are using Iray, which it looks like, then the default includes an HDRI on the Iray dome.  In render settings, switch to scene only, instead of dome and scene under the environment section.

    thank you my friend! It works. Now I didn't have enough lumen so I crank it up it works good. thank you very much!

     

  • SpottedKittySpottedKitty Posts: 7,232

    Now I didn't have enough lumen so I crank it up it works good. thank you very much!

    Note that the default environment light is a bright sunny day. This means the default exposure settings are for a bright sunny day. If your scene lighting isn't a bright sunny day, you will have to change the exposure settings in Tone Mapping (on the Render Settings tab) to match the actual lighting you've put in the scene. Depending on how your scene is put together, this can be easier than cranking up all the lights to amazingly huge values.

  • colinmac2colinmac2 Posts: 407

    Thank you so much!  I've been trying to do a scene with emissive shaders, and that was driving me crazy!

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