Export Genesis, retain DAZ size/motion limits?

Is there a way to export a Genesis mesh to some other 3D editor but retain the parameter control limits on body motion, size, and shape, so that the human model stays within the limits of normal size/motion range in the other 3D editor?

I am trying to build a robotic exoskeleton to be worn by a real human, but DAZ 3D does not appear to have the mechanical hinge/sliding joint support and physics simulation I need to model this correctly.

Meanwhile "Constructive Solid Geometry" engineering modelers (Solidworks, AutoDesk Inventor / Fusion 3D) do not support "soft" deformable meshes with bones, so those tools cannot be used for this. The Genesis mesh turns into an immobile statue when imported into them.

Sign In or Register to comment.