Indie Game Developer License Quesiton

I saw that there is an indy game licence: http://www.daz3d.com/indie-game-developer-license

That siad would any of these fall under that licence:

* Making a book cover for papberback trade.

* Making a trialer for adverising purposes of a book

*Is this a one time fee for all your products?

* Do you need the licence if you made an animation for work that is only shown in house?

*FInally I am guessing that if you used your own modles and rendered in Daze you would not need the licence.  But...  What if you bought a model and heavely modifed it; would you still need the licence?

Thanks

Bonus question: Would I need a licence if I just used a scene of tree and sky from Carrara with no characters.

 

 

 

Post edited by guyon56_ed66db65e5 on

Comments

  • nonesuch00nonesuch00 Posts: 18,120

    You only need this license is a DAZ Originals mesh or derivative of a DAZ Originals mesh will be distributed as part of a game or app. That game or app has to take reasonable precautions to protect the DAZ Originals mesh from being extracted from the app or game by the end user. Of course if you are not going to distribute the game or app and only you use it within your household you'd needn't pay for such a game development license. It just can't wind up on GooglePlay or on a publically accessible web site in a WebGL container or such things.

    You do not need that license if you will be distributing media which is only in 2D format such as images, book covers, posters, and video so:

    +++++

    * Making a book cover for papberback trade. - No license needed

    * Making a trialer for adverising purposes of a book - No license needed if the format of the trailer is a sequence of 2D images such as mp4, avi, and so on

    *Is this a one time fee for all your products? The game development license and product purchases are one time purchases

    * Do you need the licence if you made an animation for work that is only shown in house? That depends on how you show the animation - if the animation is converted to a sequence of 2D images such as mp4 and avi no license is needed.  I take by 'In House' you mean the slang business people use to use technology and other resources within the business only and not for outside businesses but either way if it is animation is demostrated in a game engine such as UE4 or Unity then you need a game development license and if the business makes 100K or more per year then the business can't buy an Indie Game Development license.

    *FInally I am guessing that if you used your own models and rendered in Daze you would not need the licence.  But...  What if you bought a model and heavely modifed it; would you still need the licence? You are wrong. Yes you would need a Game Development license.  

    +++++

    That is what I know.

    What I don't know and is not clear is may you print and distribute 3D figurines without a game development license? My feeling is you can based on a 3D figurine feature that DAZ 3D has been giving previews of but I'm not a lawyer or DAZ 3D or a represenative for them.

    Finally asking these questions in the forums and being given possibly incorrect answers does not excuse anyone from the legal terms of using DAZ merchandise. I suggest you direct your questions to:

    http://www.daz3d.com/help/help-contact-us

     

  • Cris PalominoCris Palomino Posts: 11,358

    "The creation of three-dimensional physical representations (3D-print, molded copy, CNC-routed copy, and the like) of Content or any three-dimensional art derived from the Content is permitted only for personal, non-commercial use by the User. Additionally, the user may not grant other entities or individuals the right to produce such physical representations of the Content except for the sole purpose of providing the print to the User for their personal use. 

    All other rights with respect to the Content and its use are reserved by Daz and its licensors."

    EULA is at the bottom of every page.  Personal use; game license would not apply; for your use and no one else's, so no distribution.

    If you have other questions, you should submit a ticket.

     

    2D and animations require no additional license purchased.  The game licenses cover the use of actual models in a game.  You should read the game licenses to know what they cover.

  • So Chris,

    By your explanaion.  No figures can be used for any commerical projects like a trade paper back cover, or videos for work purposes.

  • fixmypcmikefixmypcmike Posts: 19,583

    So Chris,

    By your explanaion.  No figures can be used for any commerical projects like a trade paper back cover, or videos for work purposes.

    No, those are 2D.

  • Cris PalominoCris Palomino Posts: 11,358

    2D works are allowed.  So a video, a set of tarot cards, a tshirt, a book cover, a flyer, sprite animations in a game.  These are all 2D works.

  • ChoholeChohole Posts: 33,604
    edited March 2016

    I think these is the sections of the EULA that are most important

     

    • Restrictions on Copying. The Content is provided for User's exclusive use. User does not have the right to provide the Content to others in any form or on any media except as set forth in this Agreement. The Content may be copied in whole or in part for User’s exclusive use. Specifically, User may copy the Content onto the storage device of an unlimited number of computers owned or controlled by User. The Content is for User’s exclusive use and no other individual or entity. Each individual must obtain his or her own license to use the Content.
    • Terms of Use. Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings, (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the Content in User’s other works, and (iii) publish, market, distribute, transfer, sell or sublicense User’s two-dimensional animations, renderings and other works; provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.

    So anything 2D is fine.   Games that use the actual mesh of the product within the game are the ones that need the Game Dev License.

     

    Also note that a Daz 3D Game dev license only covers that show Daz 3D as one of the vendors.  Pure PA products will need extra licenses from the PA (vendor) if they have them available in the store.  Any PA who doesn't have a PA game dev license probabably does not want their content used in games.

     

    Post edited by Chohole on
  • Doing soem research mostly with Poser, they says that any 2d rendering i.e. jpgs are fine.  So with some of the above comments all 2d rederings  wiht Daz are fine too even for commerical.  Is that correct?

    I  seem to recal that making mp4 videos with poser figures are good since that are just 2d strunge together.  So do you think that MP4 animemations with Daz are good too?

  • nonesuch00nonesuch00 Posts: 18,120

    Doing soem research mostly with Poser, they says that any 2d rendering i.e. jpgs are fine.  So with some of the above comments all 2d rederings  wiht Daz are fine too even for commerical.  Is that correct?

    I  seem to recal that making mp4 videos with poser figures are good since that are just 2d strunge together.  So do you think that MP4 animemations with Daz are good too?

    Yes they are.

  • mjc1016mjc1016 Posts: 15,001

    Doing soem research mostly with Poser, they says that any 2d rendering i.e. jpgs are fine.  So with some of the above comments all 2d rederings  wiht Daz are fine too even for commerical.  Is that correct?

    I  seem to recal that making mp4 videos with poser figures are good since that are just 2d strunge together.  So do you think that MP4 animemations with Daz are good too?

    Yes they are.

    To elaborate a little...

    A video file, no matter if it is mp4, avi, animated gif or whatever, is just a series of 2D images strung together.  So yes, that is all covered by the basic EULA...commerial or not, it's covered.   And yes, you could put as many of those mp4s into your game, as cut scenes, as you want...and it is still covered.  But once you move to using the actual, unrendered mesh data in a game, that's when you need to move to the game license.  

    So technically, yes you can make a game without needing the game license, but it will be 'sprites' (rendered 'cards'), game 'art' and video clips...it can't have any actual 3D mesh (and unrendered texture) assets included in the game itself.

  • LimbaLimba Posts: 53

    One additional clarification to gamedev license would be nice.

    How many projects I can do with DAZ gamedev license or do these still show store page as purchased after some time?

     

    In my case it won't show in product library search  but I can access it to product libraty through orders.

  • ChoholeChohole Posts: 33,604
    edited March 2016

    I think it goes on revenue. As Qualified on the store pages.

    PA game dev licenses have different qualifications.

    Post edited by Chohole on
  • LimbaLimba Posts: 53
    edited March 2016

    OK good. So I don't have to rebuy it after Gen3 was released or MORPH 3D was created (gen2)?

    I bought Indie gamedev license in 2014 (To this point all was hobby related)

     

    Post edited by Limba on
  • JessLoJessLo Posts: 21

    Good luck with your game, and keep posting as soon as you finished! I would love to see it :D

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