Bone stupid-- but I'm having trouble loading a jpeg to use as a texture

crocodiliancrocodilian Posts: 82
edited March 2016 in New Users

OK, I feel like a dunce here, and I'm sure that I'm doing something stupid, but here's the problem:

in a premade scene, I want to replace one image file that's used to texture a prop with another.

With the object selected, I go to "base color" (I'm using the iRay Uber base shade), select the existing bitmap, browse to select another-- and nothing happens. EG, I select another bitmap in the requester, and it doesn't get applied to the prop

Could some kind soul tell me what bonehead mistake I'm making?

NB-- although in this particular instance the original image assigned is an HDR, I get the same behavior when trying to swap a JPG for a JPG . . .

 

 

DAZStudioScreenSnapz005mod.jpg
1738 x 1055 - 398K
Post edited by crocodilian on

Comments

  • nonesuch00nonesuch00 Posts: 18,343

    That's an HDR image meant to be used to providing lighting and other information to the iRay renderer. It's not meant to be used to texture a mesh.

     Although if you turn on Dome in the iRay Environment settings that image will appear to surround the meshes you have in the scene but only when you render. That particular iRay is too low a resolution to make a good sky dome image, although I prefer the lighting information it provides the iRay renderer over any of the free HDRI images I've tried so far. Not that the lighting is bad in those other free HDRI images it's just they aren't suitable for potrait images which I'm doing now.

    So if you are trying to texture an old fashioned sky dome mesh with one of those HDR images it won't work I think but am not 100% sure. That seems to be the behavior you're getting. 

  • That's an HDR image meant to be used to providing lighting and other information to the iRay renderer. It's not meant to be used to texture a mesh.

    Thanks, but as I noted this didn't have anything to do with the HDR . . . was just trying to apply an image, any image, to anything.

    I did a double check . .. found I'd downloaded the beta, and reinstalled the production version. Image load functionality works as expected in the production version (all of this is OSX 64 bit).

    So problem solved .

  • nonesuch00nonesuch00 Posts: 18,343
    edited March 2016

    Sorry, I misread that part.

    I've only replaced jpg textures with jpg textures via the Layered Image Editor in Surfaces so far and it works for me, although I'm using release. Rather than replacing the configured image jpg with another though what I'm doing is adding a new layer, configuring it, and deleting the old layer.

    I've been able to switch jpg for jpg and hdr for hdr so far where they've been prior configured, but I haven't tried to replace hdr with jpg or jpg with hdr were they've been prior configured although you seem to say you aren't trying that either.

    Although I'm using release, the versions on my latest release and latest public beta are the same - 4.9.1.30

    Post edited by nonesuch00 on
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