Using Polygon group editor to reduce materials (SOLVED)

wizardiouswizardious Posts: 0

Hi
I am having trouble understanding how to properly reduce the amount of materials on a daz figure, for use in Unity. I create a new surface (eg. Character skin), and assign other surfaces to this one. However, when I do this, my figure turns grey. If I export it as .fbx to Unity, it does have one material, but loses uv assignments. When I attach the texture atlas image,(that I Captured before surface assignment), it just appears all over.
Any help would be appreciated.
Thanks

Update: I came across this tutorial that solved the problem, and also goes over the entire process of bringing genesis into unity.
http://www.digitech-innovations.com/forum/?p=319

Polygon_group_editor2.jpg
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Polygon_group_editor.jpg
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Post edited by wizardious on

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