how to open SDK File

hi

 

I'm trying to get a developer making bullet physics and cloth physics plugin for daz3d he needs help to know how to
open the sdk plugin in C++

will need a detailed english video tutorial if possible

 

Comments

  • There is an example that does exactly what you asked in your private message - creates a user openable pane and list everything in the scene -

    DAZStudio4.5+ SDK\samples\interface\DzSceneInfo

    I've used this as the base for two plugins.

    This sample is part of the SDK when you download it. It is a complete running plugin. Just compile with Microsoft Visual Studio 2010 (I had to buy an old copy)

    and put the created sdk_sceneinfopane.dll into the Daz studio plugin folder -

    C:\Program Files\DAZ 3D\DAZStudio4\plugins  (on my install)

    Make sure you select the same 32 vs 64 bit in Visual Studio as you have installed version of DAZ Studio.

    Then under Window/Panes select Scene Info to open it.

    This is a good example of how to get started writing plugins.

  • hphoenixhphoenix Posts: 1,335

    If your 'developer' doesn't know how to open a project in Visual Studio, they are going to have a heck of a time building a physics plugin for DAZ Studio.

     

    At least 2 people here (I'm one) are already working on physics engine solution plugins for DS.....it isn't easy to do.  (and I've been a professional software engineer for over 15 years!)

     

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