Why won't this thing RENDER?

SubGeniusZeroSubGeniusZero Posts: 61

HELP!  DAZ Studio won't render AT ALL.  When I tell it to render using 3Delight, now, it tries . . . it renders 2% of the image, then gets stuck with a message that says:

3Delight message #43 (Severity 1): R5009: "displacementbound" attribute without "sphere" value has no effect

and then it "dies," while the render clock keeps ticking, the window stays on screen, but the render never updates the image again.  It just sits there, lost in hyperspace or something.  :-/  This seems to happen no matter what light setup I have.  Right now the entire scene is let with just an UberEnvironment2 set for Soft Shadows ('ve tried all the other settings, too).  I've tried aiming spotlights at the characters and scene, to no avail.  It just . . . gets to 2%, then sits there, supposedly "rendering," with my CPU at 100%, and nothing happening.  Has anyone else encountered this?  I used all 3Delight shaders — no Iray shaders this time around — so it SHOULD be working, right?  I've enclosed the log file below.

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logfile.txt
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Post edited by Chohole on

Comments

  • SubGeniusZeroSubGeniusZero Posts: 61
    edited April 2016

    Hello all,

    I'm relatively new to using Iray shaders, and I'm having a bit of a problem.  I'm using the "Iray Uber" shader, and am trying to render a surface using one of the "Ron's Cyborg Parts" images as both the Diffuse texture and the Bump Map texture, so that they match up.  But for the life of me, I cannot get either 3Delight -OR- Iray to apply the image to either the Diffuse channel or the Bump (or Displacement) channel, despite loading it into both slots and setting both Diffuse & Bump Strength to 100%, and Bump min and max to, say, 0.1 and 1.0, respectively.  I've also tried turning on Displacement and setting it to 100% as well, and using similar settings to Bump min and max, all to no avail.  All any of this does— in any combination — is render out the surface as just featureles grey goop.  What the frell am I doing wrong? 

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    Post edited by SubGeniusZero on
  • ImagoImago Posts: 5,155

    I have a similar problem... I can't get a decent bump map in my fortress... It looks like the lights flats everything, since the bumpness works fine when no lights are added to the scene!

  • kaotkblisskaotkbliss Posts: 2,914

    Have you tried using the displacement setting instead of the bump?

  • frank0314frank0314 Posts: 14,049

    What is your bump strength?

  • ImagoImago Posts: 5,155

    Have you tried using the displacement setting instead of the bump?

    I tried both bump and displacement and both give me totally flat surface, even if I put the strenght to 200 and the values to -100 and +100.

    It seems to work only without lights in the scene!

  • kaotkblisskaotkbliss Posts: 2,914

    oh, you know what I did...

    the surfaces using bump/displacement, I didn't convert to Iray.

    Bump Strength: 50%

    - Bump -0.010

    + Bump: 0.010

    Displacement Strength: 10%

    Min Displacement: -0.10

    Max Displacement: 0.10

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  • Well, I got that working.  But I now seem to be having a totally different problem.  Now DAZ Studio won't render AT ALL.  When I tell it to render using 3Delight, now, it tries . . . it renders 2% of the image, then gets stuck with a message that says:

    3Delight message #43 (Severity 1): R5009: "displacementbound" attribute without "sphere" value has no effect

    and then it "dies," while the render clock keeps ticking, the window stays on screen, but the render never updates the image again.  It just sits there, lost in hyperspace or something.  :-/  This seems to happen no matter what light setup I have.  Right now the entire scene is let with just an UberEnvironment2 set for Soft Shadows ('ve tried all the other settings, too).  I've tried aiming spotlights at the characters and scene, to no avail.  It just . . . gets to 2%, then sits there, supposedly "rendering," with my CPU at 100%, and nothing happening.  Has anyone else encountered this?  I used all 3Delight shaders — no Iray shaders this time around — so it SHOULD be working, right?

    txt
    txt
    logfile.txt
    3M
  • are you working in DAZ connect or working offline?

  • mjc1016mjc1016 Posts: 15,001

    1.   It isn't 'dead'....yes it can sit there like that for hours before it moves on.  If you are using something with a lot of transparency mapping (hair, leaves, etc) AND AoA subsurface  AND have UE2 providing occlusion AND are not rendering with Progressive ON you can easily wait 6 or more hours before the render moves on.

    2. That is NOT an error message...it is a 'performance' suggestion...it's telling you that you have displacement set on something but no values set for how much...so it's not going to do anything.

  • I understand that it can sit there for hours or more before moving on; I've experience with renders that take a long time.  The longest it sat was last night, where it rendered for 9 hours straight with no progress whatsoever, still stuck at 2%.  I had UberEnv2 set to render Occlusion with Soft Shadows, the lowest setting next to Ambient (No Occlusion), with no map in place, just straight white light at the default setting.  No transparencies, no translucent materials, and only one spotlight providing any additional illumination.  Additionally, I checked all my displacement settings, and they are every one of them bound properly — Displacement Strength is set at 100%, with a minimum of .2, and a maximum of 1.25.  No Normal maps applied.  Also, I am using Progressive rendering, with a bucket-size of 64.  

  • mjc1016mjc1016 Posts: 15,001

    What is the surface shader?

    There should also be an indication as to which surface is having the displacement bounds problem...if it isn't in the render  progress box, it should be in the log file.

  • It's in the logfile.  Here ya go:

     

    Rendering Image
    WARNING: Script Error: Line 32
    WARNING: SyntaxError: Parse error
    WARNING: Stack Trace:
        <anonymous>()@/Applications/DAZ 3D/DAZStudio4 64-bit/scripts/support/DAZ/rendertime/surface/dzDefaultAttribs.dsa:32
    WARNING: /src/pluginsource/DzShaderSupport/dzrslshader.cpp(2777): Error executing render time file in DzRSLShader::setShader().
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    WARNING: QColor::setHsv: HSV parameters out of range
    3Delight message #43 (Severity 1): R5009: "displacementbound" attribute without "sphere" value has no effect

    txt
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    logfile.txt
    3M
  • mjc1016mjc1016 Posts: 15,001

    Ok...have you saved and reloaded the scene?  Restarted Studio?

    If not, find your temp folder (if you look under the Preferences it should show where it is) and look for the Shader folder, in the temp...then in there find the brickyard folder and delete the contents.

  • I did that earlier, about an hour or so ago.  (Basically I went in and tried nuking the Shaders folder and the brickyard folder.)  Then tried rendering again — no dice.  Still gets stuck, even if left for an hour.  Then went back in and nuked the contents of the entire temp folder.  Tried again.  Still, the same problem, with similar problems reported in the log file.

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    logfile.txt
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  • As an aside, let me ask the ominous question.  I've got about 300GB of content installed.  I'd ever so much prefer to NOT have to nuke that directory.  Is there a sure-fire way to uninstall ALL of DAZ Studio and its associated starter content — even the default shaders and Iray shaders, right down to the very last file — and then do a 100% CLEAN install using Install Manager?  I ask only as a last resort.

  • mjc1016mjc1016 Posts: 15,001

    You shouldn't need to go through all that...

    If you remove the troublesome map, completely, will it do anything different?

    Have you tried rendering just a simple sphere, with UberSurface?  And if it renders add the map and see if that coughs up an error...

  • cipher_Xcipher_X Posts: 124

     I would work backwards. Take the UberE out of the equation and just render with normal lights. If it renders fine then I am going to take a guess that it is the UberE interacting with the displacement. If iirc the UberE didn't play well with loads of displacement in the past. Also I know you said nothing in the scene has trans maps but I would double check that and see if any of them do and if they have reflections enabled. One time I rendered a scene and had reflections on for a hair item - Bam! - infinite calculations and the render froze as soon as it hit the hair. 

  • cipher_Xcipher_X Posts: 124
    edited April 2016

    Another question. It renders 2% then freezes? At 2% does it hit the object with dispalcement? That "displacementbound" error -  I am going to bet is because it is a too high of a setting. "Displacement Strength is set at 100%, with a minimum of .2, and a maximum of 1.25" - that is a lot of displacement, and you didn't say -.2 which means you have two positive strengths assigned. 

    Post edited by cipher_X on
  • Silly question, but are you using Iray shaders in 3DL?

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