Bot Genesis Hands come apart
Andy G
Posts: 4
Bot Genesis Hands.
Can any one help me with this ? The Bot Genesis outfit works fine when I apply it a genesis fig 2, however when the Gen fig is made into V4 or M4 the hands fall apart at the fingers. The finger "bones" are now not inline and inside the Bot Gen's "Gloves ". I have also tryed gen fig 2 as V4-M5 first then applyed the Bot Gen. I can not find any info about this so it may look like I may have do renders with the Hands missing.
Comments
Please post a screenshot of what you are getting. I suspect the issue is that the V4 and m4 shapes are not supported with custom morphgs and there's a rigidity map on the fingers to stop them distorting with auto-generated morphs that is preventing them from following the changes from the V4 and M4 shapes.
Hi Richard, I have uploaded a screen shot as you asked. Hopefull you can see where I am going wrong ?
Here is a closeup.
I suspect that that is a consequence of the Rigidity Mapping on the model, which governs how morphs are generated when the fitted item lacks a morph that is present in the base mesh. It appears that either only some parts are rigidity grouped, or all have rigidity groups but they are in diffrent groups with different references (the reference polygons are transformed to match the morph, the rest of the rigidity group takes that transform rather than directly matching the morph deformation). It may be worth opening a support ticket on this, though it wouldn't strictly be a bug.
That shouldn't be happening. Here I've loaded Genesis, loaded the full bot wearable, then dialed in V4. Also, be sure all of the bot parts are fit to the figure.
Thanks Richard for the info, I think I may have to open a sup ticket. The daff part is it works fine on base Gen Males ( not M4 ) but not on any of the female morphs.
Cheers Vaskania for your screen shot, so it can work. I will deep check the groups