Trouble loading textures onto objects
scorpio66
Posts: 7
Hi all.
This is real odd.
I have installed Daz 4.03 (64 Bit)
I have used Daz before incidentally, so I know how things operate.
My issue is this.
If I make a prim from within Daz, I can apply textures to the surface thru the surfaces tab.
But if I import an obj file myself (from Lightwave), the object loads fine.
But when I load an image through the surfaces tab as before, (It can even be the same image I used in program) it does not appear on the surface let alone the render!!
What am I doing wrong?
Im not talking about a UV map, just a basic image on a planar surface.
What can be wrong here?
Regards Chris
Comments
Humm I am thinking out loud but I am sure Lightwave exports with Normals which could be the issue. Blender has the options for turning Normals on and off on Export but I believe LW doesn't.
Hi Pete.
Thanks for that.
Not really sure about the normals, will need to look into it.
But have just assigned the image to a UV Map and applied to all surfaces, then used the tiling options to position as required.
Perhaps this is the only way of doing it from Lightwave.
A bit long winded I imagine on large scenes but it works.
Cheers
Regards Chris
You do need to have a UV map assigned to each material in LW before exporting as OBJ, or at least you do in the version I have.
Hi Admin!!
Yes, I have just discovered this.
Im using Lightwave 11, and was unaware of this as Im new to Lightwave!
Thanks for the prompt reply!
Regards Chris
Sorry I assumed from your opening post that you knew about UVmaps and what they do. My bad. :)