AoA Advanced Spotlight Problem
Stretch65
Posts: 166
Hi,
You know how with Advanced Lights (by Age of Armour), you can flag a surface attribute (such as ambient or diffuse strength) with a particular value and then instruct the light to, say, only illuminate surfaces that have that value? Well I was using the spotlight to try to illuminate just the face of a figure. It's been working just fine for every surface shader, but for some reason it's not working (or is no longer working) for the "AoA_Subsurface" shader. It should work since it's a supported shader type. Has anyone else encountered this problem? Does anyone know what to do?
Comments
Flagging of certain things has been 'wonky' since 4.7...yes it works for most things but not everything, any longer. And I think the AoA shader is one of things it isn't working properly with...
That's a real shame. AoA Subsurface is used on an awful lot of figures.