AoA Advanced Spotlight Problem

Hi,

You know how with Advanced Lights (by Age of Armour), you can flag a surface attribute (such as ambient or diffuse strength) with a particular value and then instruct the light to, say, only illuminate surfaces that have that value?  Well I was using the spotlight to try to illuminate just the face of a figure.  It's been working just fine for every surface shader, but for some reason it's not working (or is no longer working) for the "AoA_Subsurface" shader.  It should work since it's a supported shader type.   Has anyone else encountered this problem?  Does anyone know what to do?

Comments

  • mjc1016mjc1016 Posts: 15,001

    Flagging of certain things has been 'wonky' since 4.7...yes it works for most things but not everything, any longer.  And I think the AoA shader is one of things it isn't working properly with...

  • Stretch65Stretch65 Posts: 166

    That's a real shame.  AoA Subsurface is used on an awful lot of figures.

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