Acronym definitions - looking for concencous

So, I have been attempting to create my own Glossary of terms and acronyms for the DAZ world and I wanted to get the community opinion on the following:

LXM = LuxRender Materials (Reality and Luxus plugins)

MC6 = Poser 6+ Material preset file (Daz doesn't read these files completely)

MDL = Material Definition Language (Nvidia Iray)

OSL = Open Shader Library (Octane)

RSL = Renderman Shading Language

I am hoping that someone out there can either confirm the information above or provide the correct information for each of these acronyms.

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited April 2016
    JDStrider said:

    So, I have been attempting to create my own Glossary of terms and acronyms for the DAZ world and I wanted to get the community opinion on the following:

    LXM = LuxRender Materials (Reality and Luxus plugins)

    MC6 = Poser 6+ Material preset file (Daz doesn't read these files completely)

    MDL = Material Definition Language (Nvidia Iray)

    OSL = Open Shader Library (Octane)

    RSL = Renderman Shading Language

    I am hoping that someone out there can either confirm the information above or provide the correct information for each of these acronyms.

    OSL = Open Shading Language (and 3Delight now has it...theoretically they could end up using the same shaders, but I'm not sure how compatible the two implementations will be).

    Post edited by mjc1016 on
  • lexbairdlexbaird Posts: 167
    edited April 2016

    A glossary would be a wonderful resource. I still don't know what an ERC is and when to "freeze" it, and it took me a while to catch on that FBM and PBM are "full body morph" and "partial body morph"... I think.

    Post edited by lexbaird on
  • Thanks JDStrider :-)

  • LeanaLeana Posts: 11,690
    lexbaird said:

    A glossary would be a wonderful resource. I still don't know what an ERC is and when to "freeze" it, and it took me a while to catch on that FBM and PBM are "full body morph" and "partial body morph"... I think.

    Yes, FBM = Full body morph and PBM = partial body morph.

     

    ERC = Enhanced Remote Control. Basically it refers to having a master parameter which automatically controls other parameters.

    For example if you have "close left eye" and "close right eye" morphs on your figure you could create a "close both eyes" master dial which would apply both morphs at once.

    Another typical example is JCM (Joint Controlled Morph): you define a corrective morph which is applied automatically when you bend a particular joint, so the joint "pilots" the morph.

    Here's the doc page about ERC : http://docs.daz3d.com/doku.php/artzone/wiki/user/rbtwhiz/technotes/content/erc/start

     

     

  • ChoholeChohole Posts: 33,604

    MC6  is Material Collection 6

  • gederixgederix Posts: 390

    Consensus is the word you are looking for.

     

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