ToonyCam Fix?

Is there an update for the Camera Magic ToonyCam plug-in for Daz Studio 4.9? Unfortunately, the plug-in produces some weird outline artifacts when rendering in the latest version of Daz. Interestingly, this now also happens with the old version Daz 4.6. I've attached a screenshot to show the issue. Does anyone have a fix for this, or is there a way that you can instruct me on how to fix it myself? Thanks

daz-toonycam-test1.jpg
1920 x 1080 - 492K

Comments

  • thrain9thrain9 Posts: 103

    Very odd, I do not have that problem and I use toonycam pro with ds4.9 frequently.

    Wish I could help, but ... consider this a long, friendly bump.

  • firewardenfirewarden Posts: 1,459

    Same problem. Same question.

  • JD_MortalJD_Mortal Posts: 758
    edited June 2016

    Is that in the actual "final render"?

    It looks like it is just getting the "Scale" from the wrong location on the "preview". (It is the correct scale, but drawing the lines by the scale of the whole window, not the "preview-rectangle". Look at the ratio, it is correct, but by the whole screen-view. EG, if you took the outline and reduced it to the shape of the "preview area", it would fit perfectly in the outline.)

    Not sure if that is a daz-issue, or an issue for the creator of the camera.

    Post edited by JD_Mortal on
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