Uber Emviorment Issue (Renders black after loading a Architecture Environment)

I have an issue where if I load a prop, Uber Enviorment renders very very dark, also pitch black. Anyone know how to fix this?

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804
    edited May 2016

    Are you inside a room or other enclosed space? Check the Maximum Trace Distance value (in cm) isn't so large that the whole interior is occluded - the default is 150, something like six feet.

    Post edited by Richard Haseltine on
  • deleted userdeleted user Posts: 1,204

    Yeah I did that but now the outside pourch is so bright its solid white. =(

  • Richard HaseltineRichard Haseltine Posts: 100,804

    Try experimenting with intermediate values. The shader works by looking in random directions a certain number of times (occlusion samples) and seeing how often it hits an object before it has gone the trace distance - the more times it hits something, the darker the point is rendered. You could also try lowering the Occlusion Strength while keeping the Trace distance a bit higher, or simply lowering the intensity so that even the unoccluded areas are not as bright. In general though, if you tried taking a photo that showed both a room and an outside area you would expect the room to come out murky or the outside washed out.

  • deleted userdeleted user Posts: 1,204

    Ok i'll try those things. Thank you. :)

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