Unwelding vertexes while maintaining UVs?

Like the title says, is it possible to unweld vertexes while maintaining an objects UV map? I have a few custom projects in mind, but I would like to keep the UV map the same.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,804

    In which modeller?

  • mtl1mtl1 Posts: 1,507

    Hexagon or Blender.

  • mjc1016mjc1016 Posts: 15,001

    Blender should just do it...I think that the UVs staying in sync with edits is on by default (at least I don't remember turning it on).

  • mtl1mtl1 Posts: 1,507
    mjc1016 said:

    Blender should just do it...I think that the UVs staying in sync with edits is on by default (at least I don't remember turning it on).

    Wouldn't adding extra vertices to unweld seams change the UV map? Or am I thinking of something else here?

  • mjc1016mjc1016 Posts: 15,001
    edited May 2016

    If you split them out in Blender, as opposed to just adding verts, it should update the map accordingly. 

    I'll see if I can come with some screen shots showing this...

    Post edited by mjc1016 on
  • Richard HaseltineRichard Haseltine Posts: 100,804
    mtl1 said:
    mjc1016 said:

    Blender should just do it...I think that the UVs staying in sync with edits is on by default (at least I don't remember turning it on).

    Wouldn't adding extra vertices to unweld seams change the UV map? Or am I thinking of something else here?

    Morphs, perhaps - those are dependent on vertex count and order.

  • mtl1mtl1 Posts: 1,507

    Yeah, I was looking at manually adding vertexes, but it turns out that there's a knife tool available?

  • mjc1016mjc1016 Posts: 15,001

    For Blender...

    If you have groups or materials already set up, it's even easier.  Go to either the groups or the materials tabs and pick the one you want to separate out, make sure you are in Edit mode and face select. Hit 'select' for the group/material and then with the cursor in the main viewport, hit 'p' and 'by selection'.  It's now split...

    Or you can manually select the faces you want...or you can use the knife tool.

  • mtl1mtl1 Posts: 1,507

    I'll try seParate :) Thanks!

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