zBrush texture issue.

deleted userdeleted user Posts: 1,204

Hi. I'm trying to make a texture map for G3F that I was going to converet into an Alpha. In zbrush when I go to Texture Map and hit "New from Masking, this happens... It's a total mess... This is the torso UV

 

I have the sub level at 4 as well with the texture map set at 4096

 

It was supposed to be an Alpha for Tan Lines

4545345a.png
551 x 551 - 10K
2343545.png
1600 x 900 - 362K
Post edited by deleted user on

Comments

  • Cris PalominoCris Palomino Posts: 11,355

    Are you using separating out the polygroups that are on the torso map, so only they are visible, when you use New from Masking in the texture panel?

  • deleted userdeleted user Posts: 1,204

    Am I supposed to do that?

  • Cris PalominoCris Palomino Posts: 11,355

    If you are using the New from Mask button in the Masking panel, you are working with a figure with various maps.  You need to tell ZB which map by hiding all but the parts for, in your case, the torso map.

  • deleted userdeleted user Posts: 1,204

    Ah thanks I'll try that.

Sign In or Register to comment.