zBrush texture issue.
deleted user
Posts: 1,204
Hi. I'm trying to make a texture map for G3F that I was going to converet into an Alpha. In zbrush when I go to Texture Map and hit "New from Masking, this happens... It's a total mess... This is the torso UV
I have the sub level at 4 as well with the texture map set at 4096
It was supposed to be an Alpha for Tan Lines
4545345a.png
551 x 551 - 10K
2343545.png
1600 x 900 - 362K
Post edited by deleted user on
Comments
Are you using separating out the polygroups that are on the torso map, so only they are visible, when you use New from Masking in the texture panel?
Am I supposed to do that?
If you are using the New from Mask button in the Masking panel, you are working with a figure with various maps. You need to tell ZB which map by hiding all but the parts for, in your case, the torso map.
Ah thanks I'll try that.