Geometry Shell questions
lexbaird
Posts: 167
I was trying to export a geometry shell of G3F to Hexagon, via the bridge, with the intent of making a morph to fix the breast "shrinkwrap" issue one gets with autofitting. My idea was that I would create an invisible shape to set as a clothing collision item that bridged the cleavage and fixed the underside.
Anyway, every time I tried to send the geo shell, DS would crash as soon as Hexagon started to open (Studio 4.8), and the mesh would fail to transfer.
So, (1) Is it possible to create morphs for geometry shells at all?
(2) Is this a known bug causing the crash?
(3) Can the Geometry shell be exported as an .obj instead of using the bridge?
Comments
A Geometry Shell cannot have morphs separate from the base mesh it shells - the only things it owns in its own right are materials (including UV set), push-modifiers, and overall transforms. However, you shouldn't get a crash in any circumstances so I would report that as a bug.
Thanks Richard. I'll report it.