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JoeQuick
Posts: 1,704
I started a thread thinking there was a problem with a recent purchase, and then eventually figured out the problem was me.
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Ah, the infamous 'user error'...
That's awkward lol... I do like the title of this thread... It seems catchy lol
If they delete this thread, will my post count be -1 ?
I doubt the thread will be deleted. I think the only threads they actually delete are spam generated ones.
It's a loose thread...
A loose thread and nobody's posted a cat picture yet?
Oh dear, we can't have that, can we
Well, I've noticed that these things grow into cats... is this alright?
Kitties and threads are over rated...
Instead of starting a new thread, I’ll just post this here in case it’s me and not the recent purchase.
I bought the Uzilite D 207, and this is how it looks in the promo: http://www.daz3d.com/shop/uzilite-d-207
It says “RTrace Materials do not work in DAZ Studio”. And I just read in the .duf thread that “Poser lights are WAY too bright” so that may explain why the car looks crappy when rendered in DS.
Fig 1 is how it looks in the viewport before rendering.
Fig 2 is what happens after rendering. It was done using the default lighting and rendering settings.
Fig 3 I added a spotlight to see what would happen by keeping the problem area in the shadows
Fig 4 Problem area shines even in the shadows
I’m using DS3. Any other Daz users buy this car and was able to fix the problem by altering the values in the surface tab?
I was able to change the appearance to just a flat color, but I want it to look like a shiny new car.
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Your proper color would come back if the car had an environment to reflect and the render settings in Advanced were set to do proper Max Ray Trace Depth and Shading Rate. What you are seeing is just Glare without anything to stop the the light from shining right back into the camera. Basic lights (default) shine right from the camera and bounce right back into the camera, then you added a spot light in the same position. All shiny objects will do this until you do some good lighting, try a light set that is not aimed right AT the side you are pointing the camera at.
Thanks for the reply.
I guess I did a lousy job explaining Fig 3. My fault. The spot light I added was to shine on the car's RIGHT side, on the opposite side of the camera. I did raise the spot light a little so some of it would fall on the front hood. That way the car, viewed from the camera angle, won't be in complete darkness. So logically, the left side of the car should now be in complete shadow (which it does look that way in Fig 3 pre-render), but the glare on the left side returns after rendering Fig 4. All parts of the car in the shadows just lack color, but still has the shine. Is that a glitch with shiny objects to always have a glare even in the shadows?
What would be the proper Max Ray Trace Depth and Shading Rate?