What causes this? (geometry cracks)

I'm getting these weird cracks in the sclera of my models, which as you can see are quite noticable. Any idea what I can do to get rid of these?

What I've tried:
Changed sclera textures,UV maps
Changed size, width, height, translation etc of the eyes
Tried changing all of the hidden options for the eye
Cracks are only in the sclera, when setting opacity of sclera to 0 they are not visible
 



Comments

  • kaotkblisskaotkbliss Posts: 2,914

    That looks like a texture image not lining up with the UV mapping. I know you mentioned you changed UV's but maybe the texture doesn't match any of the UV's you tried?

  • That looks like a texture image not lining up with the UV mapping. I know you mentioned you changed UV's but maybe the texture doesn't match any of the UV's you tried?

    That was my first thought as well. I've tried using both default Keiko 6 textures/UVs and Aiko 6 textures/UVs to no avail, however.

  • Richard HaseltineRichard Haseltine Posts: 99,447

    Which application? Which render engine? Which shader?

  • Solved. Went through every single morph and reset their values, there were two related to eye values that apparently caused this. 

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