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Different render engines use different shaders which usually require different texture setups. Some render engines utilise shaders with separate layers of skin (epidermal, subdermal, etc) to plug things into. Surely that request is a bit pointless and guaranteed to limit showing what the different render engines can actually do.
You are a godsend! Thanks!
WOW! That's incredible! Do you have a tutorial or a shader that can help transfer Iray skin to 3DL? Your results here are AMAZING!
Octane renderer is free now in the Unity Free game making program. Also, I've noticed or maybe it's just me opinion, the iRay renderer in DAZ Studio has improved with 4.10.x (part of that for me on some DAZ 3D products is now having a laptop the can do displacement & directX 11)
I used to worry that I couldn't get the renders of Genesis figures I wanted outside of Daz. I tried downloading iRay for Maya, but it isn't the same. It is missing Daz ubershader (Daz has locked it up) and I wasn't feeling it. Outside DAZ, iRay is geared toward architectural rendering. But then came Redshift and my problems were solved. Redshift relates so well with iRay. Most of the time, I have to create a couple of extra maps, but now, in most cases, I can get exactly what I want without Daz iRay. Here is a MeiLin WIP vs iRay
yeah being able to use displacement is great, I acrtually use the bump maps as displacement sometimes, I can usually get decent results.
Sorry for not answering this till now. I'm still in the process of making my own PBR shader for 3delight. I'd say it's about 90% done.
If you look at the mustakettu85's 3delight laboratory thread, you can see some of the early test render shots I did.
Here's a recent test render with the shader.
All surface are using my shader. Still messing around with skin and hair settings, so this is not final. Btw, that's translucency AND subsurface scattering on the hair.
The shader is inspired by materials used in other renderers, like Renderman 21, Arnold, Mantra and Redshift, though heavily optimized for 3delight in DS. It will even import shader settings from dsDefaultMaterial and all omnifreaker shaders (HSS, UberSurface and UberSurface2). I actually still using 4.7, so I have no idea what iray Uber shader is like. Let alone whether or not you can import the settings into mine.
For render geeks, it has;
Some other important features ;
Plus some other stuff.
If I can muster the last 10 % of features.
That sounds great! I am very much looking forward to your shader! :D If I can get results like that in 3Delight with your shader, I'll definitely be working to create both Iray AND 3Delight mats for my characters. :)