mimic live facial morph export via fbx to 3ds max

Hello all,

I'm trying to export a victoria 4.2 figure that has lip sync created by mimic  to 3ds max 2016.  When I export to fbx I add the "head" in the Morph rules dialog and select bake as the option. When I import into 3ds Max I get a morpher modifier on the victoria model with all the seperate morphs but no key frames......so no animation.   I could key the morphs in 3ds Max but that would be a ton of work.

I feel like there is something simple I am missing.

All the best,

Doug  

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,054
    edited June 2016

    It's the FBX exporter in the latest update, I submitted a ticket to customer support.

    I use iClone and the failure to bake morphs along timeline makes getting DAZ figures with facial animation abilities in there a lot of very hard work too.

    if you have an old istallation you can copy over the FBX dll or try right clicking it and under properties roll back to a previous version if it was saved in backup.

    Post edited by WendyLuvsCatz on
  • Thanks for that reply.

    I just started using daz so I dont have a previous version. How far back would I need to go?

     

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