mimic live facial morph export via fbx to 3ds max
douglas_dbad3ca9
Posts: 0
Hello all,
I'm trying to export a victoria 4.2 figure that has lip sync created by mimic to 3ds max 2016. When I export to fbx I add the "head" in the Morph rules dialog and select bake as the option. When I import into 3ds Max I get a morpher modifier on the victoria model with all the seperate morphs but no key frames......so no animation. I could key the morphs in 3ds Max but that would be a ton of work.
I feel like there is something simple I am missing.
All the best,
Doug
Comments
It's the FBX exporter in the latest update, I submitted a ticket to customer support.
I use iClone and the failure to bake morphs along timeline makes getting DAZ figures with facial animation abilities in there a lot of very hard work too.
if you have an old istallation you can copy over the FBX dll or try right clicking it and under properties roll back to a previous version if it was saved in backup.
Thanks for that reply.
I just started using daz so I dont have a previous version. How far back would I need to go?