Dragon 3 - Membrane Error on Exporting to FBX
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Hi all,
I try to do a tests with dragon 3 but the membrane of the wings appear not rendering in the back face, any idea how can i do for solve this problem?
This is Unity 5
Greetings.-
Post edited by 3DEngineTests on
Comments
Does Unity support making a surface double-sided? Try http://forum.unity3d.com/threads/making-a-poly-surface-double-sided.141462/
I don't have a idea in what moment appeared a new shader opcion called Double Sided but now it's working like a charm o.O
And it's strange how saw Unity the mesh, it's looks like transparent.
Thanks for the quick answer :D