Low-lying, cotton-candy-like fog in Daz Studio 4.5. Is it possible?
RKane_1
Posts: 3,037
I need some low-lying, cotton-candy-like fog for a render in Daz Studio 4.5. Is it possible and, if so, how?
I was hoping to avoid post and doing it in render.
Comments
Have you tried this tool from Nerd3D : http://www.daz3d.com/shop/fog-tool-deluxe-iii/
It may give you what you need or at least be a starting point :) Hope that helps,
BellaDragon :)
Are you sure that it works in 4.5, though? Or can someone confirm it does?
Gimme a few minutes and I'll take a look for you - I may need to reinstall it though, but I will be back soon with an answer :)
BellaDragon :)
No idea if that works. Hope it does. An alternate would be pwEffect and creating a primiive plane with a wavey displacement map then playing around witth the effects until you get the look you want. I did once in a render a long time ago.
*Crosses fingers, hopes it works* :)
Ok - it seems to work in DS4.5 just fine - there are many options to adjust the planes & the levels of fog (so many options) - this is a very quick & not very good render that I threw together to show the tool in DS4.5 :) With adjustments you could probably get the look you are after :) hope that helps :)
*The Gorilla is between several vertical planes - that is why the effect looks a little odd - with adjustments that cut through effect could be reduced, but I wanted to get an answer to you fast :)
BellaDragon :)
YAY! Thank you. :)
Thanks for the quick response!
I appreciate it!
You already have a "tool" installed for this, it's called UberVolume and you'll find it under shader presets, just create a primitive to cover the area you want the fog to be in and apply the base shader or one of the presets to it, do a spot render and tweek the settings till your happy.
Another example with the Fog Tool, I recently checked this out in 4.5 and it needed the settings tweaked in the surfaces tab, but nothing particularly complex:
Forgot pic, DWG?
No, picked the thumbnail by mistake - fixed now!
Cool... Thanks for the post, DWG! :)
I was hoping in what I was doing, though, to have a little texture to the fog. A bit of swirling mists type thing. Any suggestions?
An example:
You could try this item @ RDNA
http://www.runtimedna.com/RDNA-Atmospherics-Fog-Vol-1.html
best of all, it's free (just need to register). It is just planes that you can move around. I'm getting ready to use it in a render I'm currently working on.
Hope this is helpful :)
Do you have a render of it to show off?
I would love to see it in action.
Let me see if I can whip something up quick.
Here is a real quick and dirty render using it. I used three of the six different planes and just moved them around. Not sure if this is the effect you are looking for, but it might work.
I was wanting thicker but Heck, for free? Can't beat that price! SOLD!
Thanks for the tip!
If you use multiple instances of the plane it should look thicker. Glad I could help.
Here's a quick update with more planes added to make the fog look thicker. Also added some between the hills.
Two experimental renderings I did many months ago, showing the absence and presence of low-lying fog.
I used DAZ Studio 4, but I don't see what major difference there might be when using 4.5.
Here are a couple of more options...
The first is a shot of what UberVolume is capable of...
It's a simple cube with UV-cloud applied. The cube was scaled along the Y-axis to knee height, otherwise it isn't 'ground' fog...
The second is my attempt at building a simple fog shader in ShaderMixer...