Low-lying, cotton-candy-like fog in Daz Studio 4.5. Is it possible?

RKane_1RKane_1 Posts: 3,037
edited December 1969 in The Commons

I need some low-lying, cotton-candy-like fog for a render in Daz Studio 4.5. Is it possible and, if so, how?

I was hoping to avoid post and doing it in render.

Comments

  • CreekyPointStudiosCreekyPointStudios Posts: 30
    edited December 1969

    Have you tried this tool from Nerd3D : http://www.daz3d.com/shop/fog-tool-deluxe-iii/
    It may give you what you need or at least be a starting point :) Hope that helps,

    BellaDragon :)

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Are you sure that it works in 4.5, though? Or can someone confirm it does?

  • CreekyPointStudiosCreekyPointStudios Posts: 30
    edited December 1969

    Gimme a few minutes and I'll take a look for you - I may need to reinstall it though, but I will be back soon with an answer :)

    BellaDragon :)

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    No idea if that works. Hope it does. An alternate would be pwEffect and creating a primiive plane with a wavey displacement map then playing around witth the effects until you get the look you want. I did once in a render a long time ago.

  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    *Crosses fingers, hopes it works* :)

  • CreekyPointStudiosCreekyPointStudios Posts: 30
    edited October 2012

    Ok - it seems to work in DS4.5 just fine - there are many options to adjust the planes & the levels of fog (so many options) - this is a very quick & not very good render that I threw together to show the tool in DS4.5 :) With adjustments you could probably get the look you are after :) hope that helps :)

    *The Gorilla is between several vertical planes - that is why the effect looks a little odd - with adjustments that cut through effect could be reduced, but I wanted to get an answer to you fast :)

    BellaDragon :)

    GorillaInTheFog.jpg
    700 x 700 - 129K
    Post edited by CreekyPointStudios on
  • Knight22179Knight22179 Posts: 1,195
    edited December 1969

    YAY! Thank you. :)

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Thanks for the quick response!

    I appreciate it!

  • BejaymacBejaymac Posts: 1,886
    edited December 1969

    You already have a "tool" installed for this, it's called UberVolume and you'll find it under shader presets, just create a primitive to cover the area you want the fog to be in and apply the base shader or one of the presets to it, do a spot render and tweek the settings till your happy.

  • DWGDWG Posts: 770
    edited October 2012

    Another example with the Fog Tool, I recently checked this out in 4.5 and it needed the settings tweaked in the surfaces tab, but nothing particularly complex:

    A_Good_Man_in_A_Fight_New.jpg
    1500 x 1500 - 140K
    Post edited by DWG on
  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Forgot pic, DWG?

  • DWGDWG Posts: 770
    edited December 1969

    No, picked the thumbnail by mistake - fixed now!

  • RKane_1RKane_1 Posts: 3,037
    edited October 2012

    Cool... Thanks for the post, DWG! :)

    I was hoping in what I was doing, though, to have a little texture to the fog. A bit of swirling mists type thing. Any suggestions?

    An example:

    Swirling_fog.jpg
    800 x 533 - 225K
    Post edited by RKane_1 on
  • smoke14smoke14 Posts: 254
    edited December 1969

    You could try this item @ RDNA

    http://www.runtimedna.com/RDNA-Atmospherics-Fog-Vol-1.html

    best of all, it's free (just need to register). It is just planes that you can move around. I'm getting ready to use it in a render I'm currently working on.

    Hope this is helpful :)

  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    Do you have a render of it to show off?

    I would love to see it in action.

  • smoke14smoke14 Posts: 254
    edited December 1969

    Let me see if I can whip something up quick.

  • smoke14smoke14 Posts: 254
    edited December 1969

    Here is a real quick and dirty render using it. I used three of the six different planes and just moved them around. Not sure if this is the effect you are looking for, but it might work.

    fog_test.jpg
    1650 x 1320 - 927K
  • RKane_1RKane_1 Posts: 3,037
    edited December 1969

    I was wanting thicker but Heck, for free? Can't beat that price! SOLD!

    Thanks for the tip!

  • smoke14smoke14 Posts: 254
    edited December 1969

    If you use multiple instances of the plane it should look thicker. Glad I could help.

  • smoke14smoke14 Posts: 254
    edited December 1969

    Here's a quick update with more planes added to make the fog look thicker. Also added some between the hills.

    fog_test_2.jpg
    1650 x 1320 - 908K
  • K T OngK T Ong Posts: 486
    edited October 2012

    Two experimental renderings I did many months ago, showing the absence and presence of low-lying fog.

    I used DAZ Studio 4, but I don't see what major difference there might be when using 4.5.

    AvengerSquad01.jpg
    1360 x 768 - 159K
    AvengerSquad01a.jpg
    1360 x 768 - 165K
    Post edited by K T Ong on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Here are a couple of more options...

    The first is a shot of what UberVolume is capable of...

    It's a simple cube with UV-cloud applied. The cube was scaled along the Y-axis to knee height, otherwise it isn't 'ground' fog...

    The second is my attempt at building a simple fog shader in ShaderMixer...

    fog.png
    800 x 1000 - 699K
    fog2.png
    800 x 1000 - 759K
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