Morph Import From Hexagon

hello,

I'm not quite sure of the import dialogue box for importing morphs made in hexagon transported in daz. i made culliflower ears for G2 male in hexagon but when i import the morph to the parameter tab the whole body swells. i chose the appropriate i think, Actor/Head? there were no more paths to Face/Ears. is this correct? thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,798

    That is almost certainly due to a mismatch in the scale (and axis, though it doesn't sound as if there is an issue there with your morph) settings between the OBJ export andf the morph import. It is important to use the same preset when exporting the OBJ to morph and importing the morph.

  • j_stnkj_stnk Posts: 205

    thanks richard,

    it worked

  • j_stnkj_stnk Posts: 205

    Is there a way to make it a permanent morph for G2Males?

  • Richard HaseltineRichard Haseltine Posts: 100,798

    File>Save as>Support Assets>Morph Asset. The Author and Product names determine where in the Data folder the moprh is written (\Data\DAZ 3D\Genesis 2\Male\Moprhs\Author\Product) should you want to make a back-up of your own files without backing up all the store content.

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