Two object , one skeleton please help me!

Hi i have  this problem

i externaly made a cloth and import in to daz3d and  select transfer utility

to bind the cloth to genesis model but  result in maya is that daz create a separate skeleton for cloth!

i don't want it because i'm working with nvidia apex and i need all in one skeleton i can't fix it in maya

becouse i loose weight map and i can't restore daz's weight map

how i can solve this problem ?

in exporting or in some daz option ?

thank yousad

Comments

  • How are you getting the item to Maya? As I recall there is an option in the Daz Studio FBX exporter to combine skeletons which may do what you want.

  • tedderlytedderly Posts: 4
    edited June 2016

    How are you getting the item to Maya? As I recall there is an option in the Daz Studio FBX exporter to combine skeletons which may do what you want.

    yes ! i probably need this option ! i export in maya in fbx format , which option i have to ceck? can you help me find it?

    thank you very much for your answer

    Post edited by tedderly on
  • Under Output Options, on the right, it's Merge Clothing into Figure Skeleton.

  • tedderlytedderly Posts: 4

    Under Output Options, on the right, it's Merge Clothing into Figure Skeleton.

    yes it work but don't work if i don't ceck fit to in transfer utility, if i ceck it i have this problem ! how can i solve it ?? my cloth is already in position i don't want it sad

    thanks again for your help!

    problem.png
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  • Was the clothing created around the base figure or was there a morph applied? If there is a morph on the model, for Source Shape select Morph and then pick the morph used or - for multiple morphs - just set the Source Shape to Current then click the Show Options button (if you don't have the extended options showing) and check Reverse Source Shape from Target.

  • tedderlytedderly Posts: 4

    Was the clothing created around the base figure or was there a morph applied? If there is a morph on the model, for Source Shape select Morph and then pick the morph used or - for multiple morphs - just set the Source Shape to Current then click the Show Options button (if you don't have the extended options showing) and check Reverse Source Shape from Target.

    i create the cloth with marvelousedesign around the base figure mesh frown

  • tedderlytedderly Posts: 4

    solve it thank you very much ! laugh

    becouse was avery not genesis for daz avery is a morph of genesis i didn't know it ! 

  • Yes, any character other than the base Genesis whichever is a shape (as are the bas emale, female and child for the original Genesis)

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