Gen3 'Growing Up' - Hideous deforms after new DAZ update......

jontaylor99jontaylor99 Posts: 213

Can anyone give me a clue what's going on here please?

Ever since the new update all my Gen3 figures which have used 'Growing Up', from previous saves are reloading with hideous deforms.

When I reload the figure it now distorts the limbs, mainly fingers and toes but is also affecting eyes (which now appear bulging and out of place).

The problem is happening with any 'Growing Up'  preset from Older Teen down to child, so basicly everything below full adult figure. If I load a new gen3 figure then apply Growing Up everything works great in all settings but as soon as I save and reload exactly the same thing keeps happening, I've tried 'limits on' and 'limits off' but that makes no difference whatsoever. If a return the figure to default pose it looks fine but as soon as I try to move 'pose' any part of it, it just bends to these hideous shapes..... I'll try and add a screenshot below to show what I mean (sorry if it doesn't work....haha)!

(Oh, I forgot to mention, this is not happening to any figure I load which does not use 'Growing Up', all the default characters are working fine before and after saving).

Post edited by jontaylor99 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,791

    I'm not seeing this.- check that no other morphs are set (look in the Currently Used group).

  • jontaylor99jontaylor99 Posts: 213
    edited June 2016

    I'm not seeing this.- check that no other morphs are set (look in the Currently Used group).

    Thanks Richard, I'm not really sure what you mean by 'other morphs', I've checked the 'Currently Used' but to be honest I haven't got the first clue which, if any, that any of these numbers are relating to. In fact I haven't even got a clue which numbers and settings even relate to 'Growing Up' apart from the obvious ones like 'scale' etc.

    As far as I'm aware the figures I'm referring to do not have any extra morphs added, they are basically default characters or ones that I've bought and added to my collection, I've then used one of the Growing Up presets, I then go into 'settings' and will possibly alter shape, size, arm length, make fatter or thinner or taller etc, etc but I haven't added any additional morphs to my knowledge.

    By the way, I'm only getting this problem with Gen3 figures, the Gen2 ones I've saved still work perfectly well no matter what I add or remove.

    Post edited by jontaylor99 on
  • Richard HaseltineRichard Haseltine Posts: 100,791

    If you look at Currently Used in Parameters for the base Genesis 3 female, assuming that shows the issue when Growing Up is set, which (if any) parameters are listed?

  • IsaacNewtonIsaacNewton Posts: 1,300

    This type of deformation occurs when scaling morphs are no longer "in sync" with the joint parameters. I just loaded g3f amd applied Growing Up preset 5-6 (note that this is not so much "adding" new morphs as setting existing morph values to be non-zero.). I then saved the file and reloaded, but I don't see the problem deformations. I am using DS4.9.2.70. Probably, as Richard indicated, one of the other morphs you are using is causing this effect. Have you made your own morph in Zbrush or similar program? Normally if you use GoZ it takes care of these issues. However if you exported a scale morphed figure as an object to another program to make a new morph and reloaded the obj file as a morph, then the scaling info is lost and results in the joint parameters being wrong and causing the strange deformations.

    Try zeroing each morph you have applied one by one and see which one causes the problem. (the fingers should snap back to normal if you zero the guilty morph)

  • jontaylor99jontaylor99 Posts: 213
    edited June 2016

    This type of deformation occurs when scaling morphs are no longer "in sync" with the joint parameters. I just loaded g3f amd applied Growing Up preset 5-6 (note that this is not so much "adding" new morphs as setting existing morph values to be non-zero.). I then saved the file and reloaded, but I don't see the problem deformations. I am using DS4.9.2.70. Probably, as Richard indicated, one of the other morphs you are using is causing this effect. Have you made your own morph in Zbrush or similar program? Normally if you use GoZ it takes care of these issues. However if you exported a scale morphed figure as an object to another program to make a new morph and reloaded the obj file as a morph, then the scaling info is lost and results in the joint parameters being wrong and causing the strange deformations.

    Try zeroing each morph you have applied one by one and see which one causes the problem. (the fingers should snap back to normal if you zero the guilty morph)

    As far as I am aware, I haven't added any other morphs, all I did was load up a Gen3, added Growing Up to the figures and the changed them around to alter appearances with all the sliders available in posing/shaping parameters. It would probably be more understandable if this was only happening to one or a couple of figures but it isn't, it's happening to every single one but only the ones which I've added Growing Up to, and as I said before it is all the Growing Up presets below 'older teen', older teen and adult (of course) are not affected at all.

    Post edited by jontaylor99 on
  • Richard HaseltineRichard Haseltine Posts: 100,791

    Have you looked at the Currently Used list in Parameters for a newly loaded figure yet?

  • Zev0Zev0 Posts: 7,089
    edited June 2016

    Looks like you might possibly have a morph loaded alongside growing up that has not been rigged with bones to follow shape on that character. As Richard said, can we see the currently used list in Parameters? It will list all the morphs being used on the character and we could try and see what one is causing it.

    Post edited by Zev0 on
  • jontaylor99jontaylor99 Posts: 213
    Zev0 said:

    Looks like you might possibly have a morph loaded alongside growing up that has not been rigged with bones to follow shape on that character. As Richard said, can we see the currently used list in Parameters? It will list all the morphs being used on the character and we could try and see what one is causing it.

    Thanks guys, I'll get onto the 'currently used' asap and let you know what I find there, I'll try and get a screenshot if necessary.

  • orions.foolorions.fool Posts: 2
    edited June 2016

    I have been experiencing this problem for some time, as have a few others.  It seems to be fixable by saving the scene with the deformations and then loading the new save.  See, e.g., http://www.daz3d.com/forums/discussion/73624/ribbon-fingers#latest.

    Post edited by orions.fool on
  • When adding multiple G3F's one at a time by character, when you add the THIRD one, the FIRST 3d character you add grows in height, has extra long arms and legs, and gets a weird head. It is almost like an "alien grey" character. It has been hard to populate scenes this way.

  • jontaylor99jontaylor99 Posts: 213

    I have been experiencing this problem for some time, as have a few others.  It seems to be fixable by saving the scene with the deformations and then loading the new save.  See, e.g., http://www.daz3d.com/forums/discussion/73624/ribbon-fingers#latest.

    Well God know's why but this does actually solve the problem!

    Well done dude and thank you very much.

  • jontaylor99jontaylor99 Posts: 213

    When adding multiple G3F's one at a time by character, when you add the THIRD one, the FIRST 3d character you add grows in height, has extra long arms and legs, and gets a weird head. It is almost like an "alien grey" character. It has been hard to populate scenes this way.

    Yes I've had this problem a few times too, I'm beginning to think these Gen3 figures are not as good as people say, I have far more trouble modeling, shaping and posing Gen3 than I ever have had with Gen1 or Gen2.

    Or, is it since the last update to Daz was installed ?

  • orions.foolorions.fool Posts: 2
    edited June 2016

    When adding multiple G3F's one at a time by character, when you add the THIRD one, the FIRST 3d character you add grows in height, has extra long arms and legs, and gets a weird head. It is almost like an "alien grey" character. It has been hard to populate scenes this way.

     

    I am also experiencing this problem intermittently.  I have not yet been able to reproduce it consistently, but occasionally when I add a new G3F character to a scene another G3F in the scene will randomly change.  None of the morph dials seem any different before or after.  It's as if some of the morphs on the added character are being applied to existing characters in the scene on top of their existing morphs.  There does not seem to be any way to undo the changes once they occur - setting all Currently Used morphs on the existing character to zero still leaves her deformed.

    This problem also seems to be fairly common, and no solution has been found AFAIK.  Personally, I have taken to creating each new character in their own scene, and then merging the scenes together.  I save before each merge, check pre-existing characters carefully after merging and, if they change, reload and either try the merge again or load the other scene and merge the other way.  So far I have not had to try a merge more than three times for it to work properly.

    For other examples of this issue, see http://www.daz3d.com/forums/discussion/72794/loading-a-new-character-that-changes-morphs-of-existing-character#latest, http://www.daz3d.com/forums/discussion/75338/messed-up-genesis-3-female-and-more#latest, http://www.daz3d.com/forums/discussion/73579/models-lose-morphs#latest, http://www.daz3d.com/forums/discussion/83466/crosstalk-problem-with-g3#latest.

    Post edited by orions.fool on
Sign In or Register to comment.