*Solved* LIE Presets Saving Underlying Skin Textures?
I've been putting together a pack of LIE overlays. Now, when I saved these out, I very specifically saved them as "Layered Image Preset."
So, why are they saving information that results in bad texture calls? I was under the impression that when saving a Layered Image Preset, the only information saved had to do with the layered part of the image. Yet I have one Beta tester telling me that these presets are putting out bad texture calls looking for the folder that contains a skin texture for the figure.
I opened up the DUF file to look at it, and sure enough, it's got a texture call in there to the figure's skin folder. I can't fix this, because I don't know what I'm supposed to do - there are no options on the LIE preset save dialogue to tell DS to not save the information for the underlying skin texture. I had thought that the LIE presets were supposed to save only the overlay png texture paths... why are these saving texture paths to the underlying skin folder?
What am I doing wrong?
Thanks.
Comments
The above is a snippet of code from the DUF file of one of the overlay (LIE Preset) files. The beginning of the code on this file does identify it as "type" : "preset_layered_image" and yet it's still saving texture information for the underlying skin texture on the figure?
I can't apply a LIE overlay to a figure that does not have a skin - and when I save a LIE preset, it's saving the texture calls out to the skin texture folder as well. How am I supposed to save a LIE preset that can be distributed without bad texture calls? LOL
After you get the overlay set, can't you remove the underlying image so just the overlaying image is left. Then save that as the preset?
Nope. Not with the layered image editor.
I got an answer to this from someone else. It boils down to needing to save the presets as applied to the figure's base (default) skin, that way other folks don't get bad texture calls when they load them.