Change camera in timeline using preset

I'm trying to change the camera zoom/settings in an animation sequence, but the camera doesn't work as I expect.

The actor starts standing using my "standing" preset camera, then 15 frames later I change the pose to sitting, to my a standing-to-sitting animation.

I also want the sitting camera to zoom in to fill the viewport for sitting, I can do this manually, and the animation will work, but I want to use my saved "sitting" camera preset. When I double click on the "sitting" camera preset however it replaces the camera for the entire animation, not just the current frame. (i.e. the standing frame now only shows up to the waist)

I must be missing something obvious, but I always seem to find learning something new in Daz to be very unobvious...

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,793

    A camera preset loads cameras rather than changing settings - by default in place of the cameras currently in the scene though if you hold down the ctrl(Win)/cmd(Mac) key while double-clicking the preset you can instead add the new camera without losing some or all of the existing cameras. What you could try is loading both cameras, then copy the settings from the sitting camera to the standing camera at the right time; you may well then need to add extra keys (or edit with KeyMate/GraphMate if you have them) to get the desired zzoom timing and movement.

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