Exporting groups from Blender to Daz
Can anyone please tell me how to export groups from Blender to Daz. I have a complex model in Blender that I would like to rig as a figure. I save it as distinct groups. Export it as an obj. Import it into Daz Figure Pane. It always shows up as a single object.
I have searched dozens of tutorials and even purchased the Dreamlight Rigging made easy tutorial today, none of it explains why this is happening. All the videos show that when I add geometry to figure pane I should be able to double click it and all the component groups should show up but they do not.
I know I must be doing something wrong but I cannot seem to find out what it is. When I view in Blender the groups show up. I know someone in forum land must have an answer.
Or can you tell me how to assemble the components in obj format and merge them into a single figure?
Thank you.
Comments
I'm not 100% sure which is the most important one for Studio...but Blender needs at least one (I use both) of these checked (maybe both are needed, it's been too long since I messed with them to remember)
Thank you for the heads up. I will see what I can do with this and get back to you all.
It worked. Thank you so very much. None of the other tutorials I have seen address the export options. Mine were set by default incorrectly.
Thank you again.
Hmzzzz, I create Vertex groups in Blender for all the components I want to swivel or move. Then I export the model using these settings:
Selection Only checked
Include edges checked
Write Normals checked
Include UV's checked
Write Material's checked
Polygroups checked
Keep Vertex Order checked
Then I import the resulting .obj in the Figure Setup windows.....if I've done my work well I wind up with just as many bones as my object has vertexgroups defined. Remember to assign when you have selected a zillion faces for a vertex group......but thats Blender!
Thanks, very helpful. There is very little info I could find out there concerning this. Do you export objects as obj groups?
Thanks.
Studio determines normals by winding order so there is no need to have Write Normals checked.
Nice to know Jestmart but it does not hurt either :).
I export the whole model as a single Object so no I don't check that. The vertex groups are the only thing that references to bones in my .obj. I like to keep things as simple as possible......for instance for this tripod I used 6 object in order to texture it neatly (one object would have been nice to have but Substance Painter got confused by overlapping surfaces so I split things up first using p and a selection....then I made vertexgroups and materials in 6 objects and combined the whole caboudle into on nice fat large object. Then I had 15 bones ready to rig.....and rigging in DAZ is a breeze (jolly well done DAZers).
It makes the file smaller, but with huge hard drives now that may not be a concern to a lot of people.
Hmmzzzz, thanx for the lecture JestMart my drive is 250 Gb SSD (and 4 GB WD 7200 of course).......but sanitizing your files always is a good idea!