Using Multiple Tiling on Image Maps?

I know there must be a way to do this, but I'd rather not have to resort to coding, because I'm not very good at it.  The recent update to Studio 4.9.2 gave us the ability to load a second diffuse map for iray surfaces.  What I am hoping to do is to be able to individually adjust the tiling of the different maps on a particular surface; it could be done one at a time in a photo-editor, but there has to be a faster way.  More specifically:  I want a diffuse map (with bump, normals, displacement, etc.,) with a tiling scale of 10, but the opacity map with a tiling scale of 1.  Any ideas?

Comments

  • KhoryKhory Posts: 3,854

    The Iray shader will let you do it. If you click on the image you get the popup with options. Under none is image editor (not the LIE this is a different one). There is an instance tiling tab in there and you can use it to do individual tiling on different textures.

  • Thanks!

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