Inverse Kinematics
I'm struggling with DAZ implementation of IK and I'm considering editing the basic rig to solve this. But to do this I would need to see the actual End Effector and Root of the IK systems, but even when I turn on the "Show IK" in the Scene tab , or in the Joint Editor tool, nothing appears. Is there an IK system at all or is everything hard coded? There must be at least an editable end effector, as I assume each effector is setup to be the root of the next chain, which causes the behaviour I'm trying to correct (everything pulling everything by default).
Also, when pinning, are we creating a constraint or are we removing the end effector off the hierarchy temporarily? If it is the latter, then there must be a method to do this permanently.
Anyone had any luck editing the IK system in DAZ?