From 3D characters to 2D .svg files

From 3D characters rendered with Daz Studio joined to softwares (like Inkscape) working with .svg files, I could make this.

You can download a .svg file to test it (http://cartoon6r.free.fr/pictures/GumdropInk.svg). Once imported you can change the size without losing quality and you can use nice Inkscape filters too.

 

6R

Comments

  • 6r6r Posts: 463
    edited June 2016

    Here other tests with The Freak and the ToonGen figure : The black pictures can be used to illustrate educational sheets to copy for example... without having to draw !

     

     

    6R

    Post edited by 6r on
  • FirePro9FirePro9 Posts: 456

    Nicely done 6r!  Did you have to do anything special, or use any special camera or shaders, to get the black and white line work out of DAZ?

  • ToborTobor Posts: 2,300

    There are a number of 3DL shaders (most for sale in the Daz store) that can render outlines, and if you are familiar with 3DL settings, you can modify the settings yourself. Here's just one example of rendering as just outlines:

    http://www.daz3d.com/forums/discussion/comment/685537/#Comment_685537

    Will also recently posted a nice comparison of quasi-outline renders, in both pwToon and ToonyCam, here (these also include some shading):

    http://www.daz3d.com/forums/discussion/comment/1276316/#Comment_1276316

    Inkscape does a poor job tracing the bitmap to a vector. A third-party program, like AutoTrace, does a much better job, and it's free. Though it's more arcane than the simple GUI in Inkscape, you can create batch scripts to automate it. There are also some separate GUIs available, but I've found that once you learn the AutroTrace option switches, you just don't need them.

    Live Trace in Illustrator also isn't bad, though that of course requires you to have Illustrator, which is not free.

  • FirePro9FirePro9 Posts: 456

    Thanks Tobor, the threads you noted were useful.  Looking forward to playing around a bit with these various outline options.

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