Game Logic/Animation Control
maewyn144
Posts: 0
I've done a forum search on this and have not been able to find an answer:
In Blender there is a game logic option where you can assign several animations to a single character then assign each animation to a separate key press. This is for use in games where certain animations are assigned to specific actions.
Is this possible in DAZ Studio. Or is there a workaround for it?
Thanks in advance.
Comments
You will need to learn the way to set the animations using the game engine itself. DS will only make the animations not set them up for game use.
Thanks for the reply!
After a little more research I found that if I sequence all the animations I need, I can split them for assignment in a game engine.
DAZ has a special Collada export for Unity. Does anyone know the best format to use for import to Blender? I've tried several formats and I'm not quite getting what I need.
Thanks again in advance.