Is Hellenic for Genesis 3 female broken?
Hi,
I bought Hellenic for Genesis 3 female ( http://www.daz3d.com/hellenic-for-genesis-3-females ) some time ago, and haven't really used it before. Now that I bought new shader kit, I thought I'll give it a spin. Textures, UVs and stuff like that works just fine, and I managed to retexture it just like I wanted, but then comes the problem. The dress does not follow poses at all. I imported it first normally, by having genesis 3 female figure selected and clicking the dress from smart content panel, but that did not work. I also tried to import it into the scene without genesis 3 female selected, and then use transfer utility, but that didn't work either. I originally tried it with my custom character, but I also tested it with base genesis 3 and victoria 7, and nothing seems to work. I originally had it installed with Install manager, but I also updated it to use Daz connect now, in case I had missed an update or something, but still not working. If problem is in my end, I'd appreciate help, but if it's in the product, I hope you can make a fix.
EDIT: To be more precise, the bottom half of the dress does not follow any leg movements, top half of the dress seems to be working.
Comments
You know the chinese proverb "A picture tells more then a thousand words"? because I have not got a clue what you
a) are doing
b) how it looks
Dresses is DAZ are always ackward.....DAZ caters fine for the modern young skinny legging waering individual but since it does not have physics by nature it caters not so fine for the women who "rock their Givenchy, dress" ((C) Beyonce Carter, Lemonade).
Now usually (and also in this case) dresses are outfitted with a s%%tload of morphs to battle gravity. For instance Hellenistic (a challenge BTW) has a sitting morph....+ more movements and adjustment morphs (C) DAZ Originals and Ravenhair. Now these are usually located somewhere in the posing, shaping or parameters tab of a gown or other garnment. The question is, have you unearthed these yet and used them accordingly and appropriatly?
Greets, Ed.
According to the Store page it has morphs to move the skirt.
Morphs include:
Sorry,
I think I have said it unclear, but by dress not following the leg movement I meant this:
And top half of the dress follows torso movements just fine,
it's just that the bottom half does not work and poses end up like this
@Chohole Yes, those work just fine, but those are just for adjusting the dress to fit, not for actual posing.
EDIT: Added couple more pictures
Most long dresses don't follow the leg movements but use morphs and/or body handles to move the skirt. It's done like that because rigging a skirt to follow legs movement leads to unrealistic poses for the skirt, and/or mesh distorsion.
Let's say for example that your figure is wearing a long flowing skirt which is not skin-tight, and has the right leg bent up forward: if the skirt is rigged to follow the leg both the front and the back of the right side of the skirt will move forward, but in real life only the front of the skirt would move, the back would remain straight.
Another problem occurs when you move the legs to the side: when the skirt is rigged to follow the legs one whole half of the skirt will move to the side if you move one leg, and the "center" between both "leg parts" will get stretched.
So in order to get better movements skirts often have special bones ("body handles") to help pose them (usually at least front / back / left / right) rather than the usual leg bones. Some follow the tights bones as well so that you can get basic posing and adjust with the handles. And the best ones also have movement morphs. That makes posing the skirt a bit more work, but you get much better results in the end.
Indeed, this pose is just not possible in a dress, it's like the 1950th, girls with petticoats were ordered to keep standing since sitting down ruined the dress or the dignitty of the wearer or both. Dresses in principle NEED physics, like gravity, wind, turbulence and the occasional updraft from a subway train (c) The seventh year itch........even air resistence is important. In Blender I can do that (more or less, it always needs some correction) but in DAZ in its current state that is not possible.
But most of the time the morphs help you out and the rest is modelling, I know a graphics artist of the picky variaty that uses DAZ but always reworks his characters in ZBrush.
Leana, well explained!
I see....thank you for the information. Sigh, my idea was to drape the dress in Blender, to get nice natural looking drapes, but since the bottom half does not move, it's way too time consuming to do everything in Blender. Looks like my girls are doomed to wear pants or mini-dresses then....Hmmm, now that I think about it, no wonder pretty much in every promo pic etc. girls are using pants or really short skirts. I always thought that skimpwear sells better, but apparently it's more like a technical problem.
Although, I still think that this kind of information should be in the product page, since first time dress buyers can't really know it. Like this product does not follow leg movements when posing, so only buy this if your character stands still or the bottom half of the dress is not visible in the renders. Oh well, you live and you learn, but more than likely this was my first and last long dress since their use is so limited.
Except, as mentioned, you CAN move the bottom of the dress. You just have to go into the dress' object to move it. What people are saying is that the normal 'autofollow' is limited when the item in question is completely dissimilar in shape. Pants can easily autofollow because they mostly look like legs. A skirt doesn't move at all like legs.
I frequently move dresses into an appropriate pose and, if I need more fidelity, convert it to dynamic. Others do similar with Blender.
Actually, I also have another long dress ( heh, I really should start using all the stuff I buy ). Princess dress is also a full length dress, and it seems to follow poses quite nicely. Not perfectly, since both legs stick out of the dress in the back, but those are still manageable. I think draping is much easier with this kind of rigging, than with some morphs that move the dress couple of inches. So, apparently it's not impossible to make a working rigging for a long dress
Use the morphs to roughly drape the skirt, then let Blender tidy it up.
Well, you can use those morphs to move the dress a little, but I honestly thought they were for adjusting and fitting the dress, since they move the dress so little. Maybe I should disable limits and try then again, but since Princess dress does the job already how I want, I think I'll stick with it.
Some PA's make the choice to create a intricate weightmap set to combat gravity.....and the simpeler the dress the less problematic (I refrained form using the word simpeler a second time in this sentence). Morphs are more controleble but for a real cool dress I would follow Richards advice, export Vicky to Blender via .obj then export the dress......make the dress a cloth....make Vicky a colision object.....bake and then take the result either into ZBrush or use Blender sculpt mode to finish of the result (no extra polygons of course) because this could rip up the UV maps.....
Then export back to DAZ and render.........it works......sometimes cool is more work then you want......but hey Rome wasn't build in a day right!
Greets.
Yeps William, dresses have bones and these can be manipulated as any other bone....