Ambient occlusion
pwiecek
Posts: 1,577
A lot of V4 textures come with 2 sets of shaders 'Ambient Occlusion' & 'No Ambient Occlusion'. I think I understand the purpose & drawbacks of Ambient Occlusion.
Other than a faster render, is there any case where the 'No Ambient Occlusion' shader is better?
If I threw our the 'No Ambient Occlusion' in a fit of house cleaning, can I speed up the render by deleting the Ambient Occlusion nodes?