Saving morphs for V4-M4-K4 with Daz
deleted user
Posts: 1,204
I need to know how to do this. I've seen a few "tutorials" but they are HUGE tutorials. I can spend 3 hours reading them...
I just want to know, step by step, how to convert a poser figure to a Daz figure so I can save my morphs without all the mumbo jumbo.
For example step by step to save a morph you would go ( File > Save as > Morph Assets )
Thats the simplification I'm looking for.
Post edited by deleted user on
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Load V4 into an empty scene, INJect all of the DAZ morphs you have empty channels for (++, Elite, A4 G4 etc), once full save as a scene subset, this will be how you load V4 from now on, no more using the CR2.
Clear the scene and load the subset you just made, use MorphLoader or one of the bridges to get your morph into the figure, adjust the settings so it shows up in the Parameters tab where you want it to appear, once happy then save as a subset, a warning here though, the morph deltas will be saved directly into the DUF file and will only exist in that one file.
Alternately you can load the Poser CR2 and use MorphLoader or the bridges to get the morph into the figure, and then use the EXP exporter to create INJ/REM PZ2 files for it, not straight forward and I haven't use the EXP Exporter in years so don't remember how it works.
I'm sure someone will say use the "convert to WM" function, I wouldn't, the Gen 4's don't work so good once converted to TriAx, they bend worse than they used to and many of V4's magnet based JCMs don't work right, then there's the fact that most of the head morphs need rebuilt. The function is a short cut designed for those of us who want to rebuild our Poser figures in the new format, it gives us a starting point but it still leaves a lot of work to be done.
There is one reason and only one reason why I want to use V4 and M4 still. You can acutaly morph them to your liking in zbrush. They have a pretty high poly count. They put G3 to shame hardcore. Or maybe I should say, they have a "normal" poly count and G3 has been made intentionally to exclude anyone who isnt a Vender from being creative.
The only way to get any form of detail at all on G3 is with these so called "HD" morphs but even the HD morphs are about as good as base res V4. Basicly they depreciated G3 and made "HD" seem good... But when you roll back to Generation 4 figures. When you pull these figures into zbrush you can see with your own two eyes. the poly count. And you can clearly see the very obvious depreciation of poly count on the figures over time...
This isnt a consipracy. I can phyisically see it with my own two eyes. One only needs to pull these figures into zbrush to witness it for themselfves.
Genesis 2 is the most supior Genesis figure while Genesis 3 is by far the cheapest figure ever released in the history of Daz3D. Even Kids 4 is Genesis 3's Superior.