Daz3d 4.9 to 3dsMax2017

Hey everybdoy!

Been trying to export an animation done in Daz3d to a Genesis 3 character, to 3dsMax 2017 without sucess. 

Whay I'm currently doing, is exporting fbx from Daz, with animation and morphs included, and then importing in max. Morphs actually appear in max (and even the bones and acurate rigging) but the animation is all over the place. Character does that strange T pose dance, were they move some of the body, but the arms stay streched out. 

Any insight would be really appreciated. 

Thanks!

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,791

    I'm not sure but I think this may be due to a bug in 4.9.2.70 - if so the new Public Beta fixes it.

  • fedalvarfedalvar Posts: 0

    Thanks Richard for the beta head's up. I have just installed it, but the problem persists... Maybe it has something to do with the way I'm importing into 3dmax?

  • fedalvarfedalvar Posts: 0

    Looks like the problem is solved. I needed NOT to export the morphs from Daz. That did it. 

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