need some help with a morph problem
Tye1980
Posts: 78
I used Mudbox for to make a talon morph after loading it using morph loader pro it warps genesis every time I try to pose it, is there anything I can do?
Talons.jpg
587 x 509 - 128K
Post edited by Tye1980 on
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Is there any Morphing tutorials that may deal with this problem?
Neat looking talon.
Where is Genesis affected? Just at the talon-hand? (I'm not sure what it's supposed to look like).
What kind of warp? Is it crumpling, or distortion, or bulging?
I'm not strong on this topic, but I thought it might save time if I got some questions out of the way. :).
There has to be tutorials that could solve it, but I don't know where.
Here's Daz's
Maybe its something to do with Mudbox export settings? Maybe subdivision?
Mech4d was talking about subdivision at the different steps, somewhere, but I don't remember the details.
It does this when I try a pose:
Yeowtch. Someone's bound to recognize that.
How about "in D/S4 make sure the Genesis ‘root’ is picked"
http://www.daz3d.com/forums/discussion/7888/#105076
Just shooting in the dark.
While you're waiting for someone who'll know what's up, you could browse these links. You can probably think of better ways to refine the search.
I'm surprised no one's recognized this weirdness yet...
It reminds me of the distortion from Generation 4 poses. Perhaps there's a similar root cause... probably not...
I thought I replied to the question at Renderosity? It looks as if the morph moves the body parts enough that the rigging needs adjusting and slaving to the morph.
Oh. Uh. Yes you did. I didn't think to look there. :red:
Never mind. :) /Emily Litella..
I thought I'd post this on both sites :red: just in case.
It has messed up the rig, so I'm going to see to use Hexagon or Max (I'm more comfortable in max) and try again :)