is a fuse material/item transfer to DAZ possible?

Is there a way via addon, program, or even simpler way to import mixamo/adobe fuse assets such as hair to Daz studio 4.9?

  I use 4 different programs (Blender,Fuse,DAZ,makehuman) and constantly have to try and mix and match parts together becasue for some reason the three that are directly character creators are lacking in many aspects however when i see a part on one program i try to add it to the model im working on from whichever program im using in this case DAZ, in fuse there is a hairstyle i want to use yet i cannot import daz characters to fuse and i cannot import fuse characters to daz to use the clothing and materials because it wont work right but in blender i cannot mix the items either as they will not match up and i seek a better way to do this. (as an important note, i am not skilled enough in blender to make hair although i have attempted it and thats just basic hair which faired to get the style i want would take me forever and probably outside help) i have found a hairstlye really similar to the fuse one for daz but i dont wish to buy it in the case of it not actually working and for lack of disposable money.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,791

    Materials rarely transfer between applications with any fidelity, though that is improving. However for mdoels and rigging either Collada or FBX may work to at least some extent in some directions.

  • daveymosesdaveymoses Posts: 12

    well i have tried using collada and obj formats to export models to blender from both fuse and daz, trying to go the other way doesnt work unless its the same model going back in but between fuse and daz i cant do any of what i need with it even though Daz characters can be animated but in blender it is impossible for me to readjust the hair from the fuse model to fit the daz model and i dont think i can transfer the hair over to daz as a hair or item and have it fit properly. id like to see it work between the two if they already have the ability to create aimations for there characters using the same method but models cant be used together.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited June 2016

    Well I have Fuse off steam and just import obj and rig them to fit genesis I could get the FBX versions from Mixamo before Adobe bought them into Carrara rigged and animated (not DAZ) and have rigged then in Poserpro12 too using Simon so anything is possible, just depends what you are trying to do and how much you know, read tutorials, watch videos on youtube on it.

    you can export them from Blender as separate meshes too or use the geometry editor in DAZ to isolate the hair and clothes, a mesh is a mesh, you may need to add smoothing and subdividion  before you export from Blender or re-export from DAZ with it added and position them to fit before exporting.

    If you want my honest opinion they are only good as background figures as very lowpoly and low detailed a DAZ hair would look much nicer same with clothes and worth the price.

    Post edited by WendyLuvsCatz on
  • daveymosesdaveymoses Posts: 12

    i have tried taking fuse models and importing to blender which works, same for daz and even makehuman, i can separate meshes and add them to the models but they dont line up properly because of the models geometry being different, Daz has a much larger vertex count than fuse characters do and fuse will not allow anything that doesnt match the default character models from fuse to be imported, i thought to make the daz model temporarally equal the fuse before returning it to daz quality but couldnt make it work well enough. in blender i could simply make particle hair thats just as good as either program if i could figure out how to do so (i do follow tutorials for such things but the specific hairstyle isnt a tutorial) i found out about Daz being able to be animated with mixamo so it seems odd they hadnt figured out a way to make thm work together already. i did find a hairstyle on DAZ thats fairly close to the hairstlye i needed so i may be able to use that but for some reason it like most daz hair seems super thin, i can see the scapl through the hair which in real life situations would be layered rather thick (and briefly can materials be found for free for clothing and hairstyles without having to be specificly for that item? ex. gren hair material for the genesis two male basic hair?).

    also a side not about a DAZ->blender thing, why dont my characters ever have eye or eye lash tectures? they come out completely white. (i had a texture issue originally where none of the textures appeared but fixed that by exporting as obj, but the eyes and lashes which have the materials added in daz before export (i make sure i texture everything) they still have no texture but blender does show that they do but they arent effectable nor d othey really appear.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,204
    edited June 2016

    I am no help with Blender I am afraid

    Post edited by WendyLuvsCatz on
  • daveymosesdaveymoses Posts: 12

    i seem to have found a way to not need a fuse-Daz transfer except for the animation part but thats not difficult to set up. shouldn't be long before they figure out a way to make dazand fuse work more closely 

Sign In or Register to comment.