Animation issue

2»

Comments

  • Forget that script... The interpolation one works better. I am not sure what that script is doing, but it doesn't do what it thinks it is doing... or it is, but something changed in daz since 4.0, again.

    FYI, the interpolation here is as horrible as the IK interpolation. It assumes that you want one specific curve style, which is not a fault of DAZ here, sort-of... The "Animate Lite" is a package made by someone-else and adopted by daz. Instead of fixing it, or making it functional, beyond the poor code, they just added it in.

    Here is the interpolation one. This will remove the half-curved interpolation and most of the rotation errors.

    https://sites.google.com/site/mcasualsdazscripts/setinterpolation-for-ds2-3

    To use it, once it is installed, just select the camera, or whatever you want to use it on. (I advise making sure the "Posing" window is open and you have the root-item selected, not just a sub-item. EG, select "Camera 1", not just the "Rotations", or it may only edit rotations. That is another "flaw/feature" that DAZ and AnimateLite have.)

    Once selected, run the script. It will ask you if you want to apply the "selected interpolation" to the whole action range, or the whole play range, or just the current frame. I use "play range", and "Linear" for the type.

    You want the Version 3, which contains all daz versions. Use only the version 3 script. Unzip it and place the script and icon in your "Scripts" folder. That is how you get to it, using the Content Library. (If you like it, you can add it to your scripts menu for easy finding by selecting the second-mouse and pick "Create custom action". Then you have to add it to the Scripts Menu. Select the MENU "Window", then "Workspace", then "Customize.." In the pop-up window, goto the second pane on the right-hand side, and select the [MENUS] tab. On that list, select the "Main Menu", to expand it. Locate and expand the sub-menu "Scripts". Now go to the left-hand pane, and expand the "Custom" area, right at the top. The script you added will show there, which can be added to the "Scripts" menu now.

    When you do that, you can just go right to your SCRIPTS menu, and select that script again.

    You know if you have an "invisible attribute", if you see the black-bar in the camera animations. Should only see blue and green. Black is scale, but no scale values ever change, so there is a setting that is unseen in any menu, which is changing, and ALSO messing-up the animations. I suggest manually writing-down the values of each setting, than manually typing them in, if you see a black-bar in the animation window.

  • JD_MortalJD_Mortal Posts: 760
    edited November 2016

    Better practice would be to have a null-node, which you target with the camera. Then it will never "look away". You move the null-node and the camera individually. Parenting them will give the same issues, because it will throw your null-node around like the camera. Even if the node rotates, and goes nuts, it is still in the same XYZ translations.

    Or, like in real life, you focus on specific things as you move around. Just keep moving the null-node to a logical place that you would focus. A person, a painting, the corner of a wall on a bend, or the location where you will be walking to at the corner...

    Totally revelantly-irrelevant... 1 divided by 3, times 3 is NOT equal to 1, it is (0.999999999->infinity) thus, waiting for it to turn into1.0 will never happen. (Floating-point error)

    (1/3*3)<(1), or (1/3*3)!=(1) not (1/3*3)=(1)

    Post edited by JD_Mortal on
  • Thanks for all the info.

    Maybe a dumb question,  if you want to animate.  Can you use something else then as well to generate all the loose images ?

    I thought the Timeline was the only way to animate within Daz.

     

     

Sign In or Register to comment.