Depth Maps for DAZ Studio?
Is there a simple way to generate depth maps for use with DAZ Studio scene renders? I have tried Age of Armour's Atmospheric Effects cameras and the tutorial by Lantios (which hsa us create the Shader Mixer nodes from scratch) but neither method appears to fully work: the resulting depth map doesn't take any transparency into account.
I have also tried the tutorial listed here:
http://www.daz3d.com/forums/discussion/63377/render-depth-buffer
But, it also does not take transparency into account. (Artifacts are left everywhere.)
I have also tried carrying it over to Vue, but cannot find a reliable method by which to match the cameras. (Vue's depth pass would be perfect!) Trying to export to Poser -or- Modo ends up with the identical results: as COLLADA, the figure is unposed and items are unconformed, and as OBJ everything is a melted morass on the floor reminiscent of a horror movie. (I am not kidding. It is utterly baffling!)
I am currently using DAZ Studio 4.8.0.59 Pro. Any ideas? I'm about at my wit's end. My Google-Fu has failed me. :( Thank you for reading this far and for any assistance!!!