July 2016 New User 3D Art Contest “Portrait Rendering” – WIP Thread

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Comments

  • nonesuch00nonesuch00 Posts: 18,169
    edited July 2016
    dHandle said:
    dHandle said:

    Thanks Dracorn!  You have a great eye for detail.  Good comments and suggestions all around.

    I was concentrating on the face and expression and overall layout.  One thing I know I need to work on, but am really hesitant to tackle is the Fit Control. The gown really got distorted when I made adjustments to the bustline. That's next.

    I did make a few changes. Color scheme still needs work, I know. Maybe a gold background...

    Oh, and I stand corrected.  McGillicuddy it is!

    smiley

     

    edit to add: yes, I did use an aging morph for V4;  and yes, I tweaked the settings for the face, and the expression  .

    I like, I just realized I am using that same dress for my WIP entry. Oh the embarrassment. Something is telling me she needs to be in front of a chalkboard and grasping a ruler in a classroom environment.

    @ nonesuch00 HA!  Same dress!    That's ok...go for it. 

    I was going to try using Fit Control to smooth out the dress at the bustline after it got deformed during the aging process, but...guess what!  There is no Fit Control for V4!  So...now she looks kinda saggy, and her dress looks kinda saggy to match!

    I meant to do that.

    cheeky

    https://www.youtube.com/watch?v=9hNIX7V21pU

     

    Well the sag is sort of expecting with the aging process. If you dialed in the Girl 7's body, it would look wierd.

    I've done that PeeWee Herman stunt a few times on 10 speeds myself but never on purpose...lol, even landing on my feet for a few of those bucking bikes.

    Post edited by nonesuch00 on
  • dracorndracorn Posts: 2,345

    Here's what I'm working on for No. 2 ...

     

    I find the moped in the background a bit distracting, even though you are using DOF.  I also agree with nonesuch00 ​regarding too much red.  I understand you want to show a moment where she has stopped her moped and strikes the pose, but both the background and the prop really don't work for this.

    Now to what I like about this render.  Great pose, expression, outfit, accessories, hair.  Excellent.  Ordinarily I would suggest that you have her look at us, but the eyes shying away contribute to the bashful pose and expression.

    Since there is a predominance of red in the woman's skin and hair, may I suggest a soft green background?  The complimentary color, especially if it is neutral or pastel, will bring her forward and can really make the portrait stand out.

  • barbultbarbult Posts: 24,380

    Here is my WIP.

    It's supposed to be a portrait with a bit of a comedic take on what nudity was during Victorian times compared to modern times. The man has bare arms. Heavens. It is called 'Victoriana Nostalgia - Caught Nekkid'

    Improvements:

    1. Maybe this is not enough of a portrait for the contest rules? Advise please. That is why I put the fellow in the window the make a mix between a portrait & a scene but I'm not sure.

    2. I need to improve upon Girl 7's facial expression and pose I see already.

    3. The fellow needs a small bit of work around the shoulders because I'm actually using the Snowflake texture for both of them. Textures for those far northern climes are hard to come by.

    4. I think I will also buy the Victorian Shoppes expansion texture set to improve the look of the Victorian Street (both PC+).

    5. I need to maybe edit the iRay settings of the Morphing Fantasy Dress and make it look like silk.

    6. I need to do the same for the Victorian Shoppes and make the various pieces look like wood, metal, glass, and so on.

    7. As I entered to receive tips to learn because I'd like to slightly fog up or crystalize in ice the windows of the shop to make the scene more interesting but I've not a clue.

    8. I am open for more improvement suggestions on the elements of the render.

    The surfaces are all native iRay (the Snowflake textures and the iconic clothing and I think the Morphing Fantasy Dress) or converted to iRay with iRay Uebershader (Victorian Shoppes).

    Thanks for tips.

    It does look like more of a "scene" than a "portrait" at this stage, but you have started with an interesting concept. I'm not sure which is the center of attention - the guy or the girl. Try looking for a way to still tell your story, while creating a strong center of attention on one of the people and his/her expression. Perhaps zooming into the girls face and expression and using Depth of Field and a different camera angle to push the guy more into the background to give a hint of what she is shocked by. Maybe even turn him around, so we see only his back, so his face does not distract our attention (since it is his bare arms that shock her). These are just suggestions, since you asked about scene vs. portrait.

    No image will be excluded from the contest judging, based on scene vs. portrait categorization. But I would expect that the entries that adhere more closely to the stated theme of the month would be regarded more favorably by the judges.

    The monthly new user contest is designed as a learning opportunity for people to hone their skills on a different type of image or technique each month. That is why we encourage entrants move out of their comfort zone and try to focus on the topic of the month (portraits this time). If we see someone losing foucs on the monthly topic, we try to point that out and gently steer them back on course. smiley

    Slosh has a UV swapper product that will allow you to use the Snowflake for G3F texture on G3M. You might consider it if you want to use that texture on your guy. It will eliminate that problem at the shoulders. I have it, and it works great.

  • barbultbarbult Posts: 24,380
    dHandle said:
    dHandle said:

    Thanks Dracorn!  You have a great eye for detail.  Good comments and suggestions all around.

    I was concentrating on the face and expression and overall layout.  One thing I know I need to work on, but am really hesitant to tackle is the Fit Control. The gown really got distorted when I made adjustments to the bustline. That's next.

    I did make a few changes. Color scheme still needs work, I know. Maybe a gold background...

    Oh, and I stand corrected.  McGillicuddy it is!

    smiley

     

    edit to add: yes, I did use an aging morph for V4;  and yes, I tweaked the settings for the face, and the expression  .

    I like, I just realized I am using that same dress for my WIP entry. Oh the embarrassment. Something is telling me she needs to be in front of a chalkboard and grasping a ruler in a classroom environment.

    @ nonesuch00 HA!  Same dress!    That's ok...go for it. 

    I was going to try using Fit Control to smooth out the dress at the bustline after it got deformed during the aging process, but...guess what!  There is no Fit Control for V4!  So...now she looks kinda saggy, and her dress looks kinda saggy to match!

    I meant to do that.

    cheeky

    https://www.youtube.com/watch?v=9hNIX7V21pU

     

    I like your choice of characters! smiley

    I suggest recropping so she is not cut off in the middle of her hands. I'd even like to see it cropped above the elbow (I've been told to never crop at a joint), to make the image more about her face and expression. That is also a good trick to avoid that under breast fit issue.wink

    The texture of this dress (the purple lace, etc.) seems a little two "evening wear" for a 2nd grade teacher. There are many many textures for the MFD, some even free. Perhaps a different one would say "teacher" a little more.

  • nonesuch00nonesuch00 Posts: 18,169
    barbult said:

    Here is my WIP.

    It's supposed to be a portrait with a bit of a comedic take on what nudity was during Victorian times compared to modern times. The man has bare arms. Heavens. It is called 'Victoriana Nostalgia - Caught Nekkid'

    Improvements:

    1. Maybe this is not enough of a portrait for the contest rules? Advise please. That is why I put the fellow in the window the make a mix between a portrait & a scene but I'm not sure.

    2. I need to improve upon Girl 7's facial expression and pose I see already.

    3. The fellow needs a small bit of work around the shoulders because I'm actually using the Snowflake texture for both of them. Textures for those far northern climes are hard to come by.

    4. I think I will also buy the Victorian Shoppes expansion texture set to improve the look of the Victorian Street (both PC+).

    5. I need to maybe edit the iRay settings of the Morphing Fantasy Dress and make it look like silk.

    6. I need to do the same for the Victorian Shoppes and make the various pieces look like wood, metal, glass, and so on.

    7. As I entered to receive tips to learn because I'd like to slightly fog up or crystalize in ice the windows of the shop to make the scene more interesting but I've not a clue.

    8. I am open for more improvement suggestions on the elements of the render.

    The surfaces are all native iRay (the Snowflake textures and the iconic clothing and I think the Morphing Fantasy Dress) or converted to iRay with iRay Uebershader (Victorian Shoppes).

    Thanks for tips.

    It does look like more of a "scene" than a "portrait" at this stage, but you have started with an interesting concept. I'm not sure which is the center of attention - the guy or the girl. Try looking for a way to still tell your story, while creating a strong center of attention on one of the people and his/her expression. Perhaps zooming into the girls face and expression and using Depth of Field and a different camera angle to push the guy more into the background to give a hint of what she is shocked by. Maybe even turn him around, so we see only his back, so his face does not distract our attention (since it is his bare arms that shock her). These are just suggestions, since you asked about scene vs. portrait.

    No image will be excluded from the contest judging, based on scene vs. portrait categorization. But I would expect that the entries that adhere more closely to the stated theme of the month would be regarded more favorably by the judges.

    The monthly new user contest is designed as a learning opportunity for people to hone their skills on a different type of image or technique each month. That is why we encourage entrants move out of their comfort zone and try to focus on the topic of the month (portraits this time). If we see someone losing foucs on the monthly topic, we try to point that out and gently steer them back on course. smiley

    Slosh has a UV swapper product that will allow you to use the Snowflake for G3F texture on G3M. You might consider it if you want to use that texture on your guy. It will eliminate that problem at the shoulders. I have it, and it works great.

    Thanks very much. I am running a render right now that has more of the Girl 7's expression and a pose change and it is improved. As their reaction to each other is sort of crucial to the picture I'm not sure focusing on one to the exclusion of the other will make this picture work. It's really more suited to animation than as a still (maybe next your with new version of Carerra and new PC I can dare to attempt that). I will give it a try but in the end I probably will put the guy elsewhere in a portrait style scene and make a portrait of him with that expression. I think I've just come up with a concept that will make it work.

    Off to add Slosh's product to my cart and see what I lack for my other concept. Since we are allowed more than one entry I will enter both.

    I do need foggy glass for both though. Any suggestions? 

  • dracorn said:

    Here's what I'm working on for No. 2 ...

     

    I find the moped in the background a bit distracting, even though you are using DOF.  I also agree with nonesuch00 ​regarding too much red.  I understand you want to show a moment where she has stopped her moped and strikes the pose, but both the background and the prop really don't work for this.

    Now to what I like about this render.  Great pose, expression, outfit, accessories, hair.  Excellent.  Ordinarily I would suggest that you have her look at us, but the eyes shying away contribute to the bashful pose and expression.

    Since there is a predominance of red in the woman's skin and hair, may I suggest a soft green background?  The complimentary color, especially if it is neutral or pastel, will bring her forward and can really make the portrait stand out.

    Thanks for the feedback and compliments. I have toned down the background elements and lighting. If the motorcycle is still too distracting, I can hide it for the portrait.

     

    weekendvwarrior b.jpg
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  • dawnbladedawnblade Posts: 1,723

    I thought I would try and get a second one in before the end of the month.

    Lost In Time

     

    Very nice!

  • barbultbarbult Posts: 24,380
    dracorn said:

    Here's what I'm working on for No. 2 ...

     

    I find the moped in the background a bit distracting, even though you are using DOF.  I also agree with nonesuch00 ​regarding too much red.  I understand you want to show a moment where she has stopped her moped and strikes the pose, but both the background and the prop really don't work for this.

    Now to what I like about this render.  Great pose, expression, outfit, accessories, hair.  Excellent.  Ordinarily I would suggest that you have her look at us, but the eyes shying away contribute to the bashful pose and expression.

    Since there is a predominance of red in the woman's skin and hair, may I suggest a soft green background?  The complimentary color, especially if it is neutral or pastel, will bring her forward and can really make the portrait stand out.

    Thanks for the feedback and compliments. I have toned down the background elements and lighting. If the motorcycle is still too distracting, I can hide it for the portrait.

     

    I personally don't find the motorcycle too distracting. It provides the clue as to who she is. It strengthens the use of the nose ring and leather wristlet. This is an "environmental portrait", I guess. I'm really impressed with your use of unusual poses for your women. It really adds interest. I too often have mine standing in a static boring portrait pose.

  • nonesuch00nonesuch00 Posts: 18,169
    edited July 2016
    dracorn said:

    Here's what I'm working on for No. 2 ...

     

    I find the moped in the background a bit distracting, even though you are using DOF.  I also agree with nonesuch00 ​regarding too much red.  I understand you want to show a moment where she has stopped her moped and strikes the pose, but both the background and the prop really don't work for this.

    Now to what I like about this render.  Great pose, expression, outfit, accessories, hair.  Excellent.  Ordinarily I would suggest that you have her look at us, but the eyes shying away contribute to the bashful pose and expression.

    Since there is a predominance of red in the woman's skin and hair, may I suggest a soft green background?  The complimentary color, especially if it is neutral or pastel, will bring her forward and can really make the portrait stand out.

    Thanks for the feedback and compliments. I have toned down the background elements and lighting. If the motorcycle is still too distracting, I can hide it for the portrait.

     

    OK, now that's looking good. Looks like she might be from Zurich standing in front of a wall filled with graffiti or rather, sitting on a moped.

    Post edited by nonesuch00 on
  • social_stigmasocial_stigma Posts: 107
    edited July 2016
    dracorn said:

     

    barbult said:
    dracorn said:

    Here's what I'm working on for No. 2 ...

     

    I find the moped in the background a bit distracting, even though you are using DOF.  I also agree with nonesuch00 ​regarding too much red.  I understand you want to show a moment where she has stopped her moped and strikes the pose, but both the background and the prop really don't work for this.

    Now to what I like about this render.  Great pose, expression, outfit, accessories, hair.  Excellent.  Ordinarily I would suggest that you have her look at us, but the eyes shying away contribute to the bashful pose and expression.

    Since there is a predominance of red in the woman's skin and hair, may I suggest a soft green background?  The complimentary color, especially if it is neutral or pastel, will bring her forward and can really make the portrait stand out.

    Thanks for the feedback and compliments. I have toned down the background elements and lighting. If the motorcycle is still too distracting, I can hide it for the portrait.

     

    I personally don't find the motorcycle too distracting. It provides the clue as to who she is. It strengthens the use of the nose ring and leather wristlet. This is an "environmental portrait", I guess. I'm really impressed with your use of unusual poses for your women. It really adds interest. I too often have mine standing in a static boring portrait pose.

    Thanks. Posing and expressions are my favorite part; I usually start with a static pose (I try several until I find one that feels right) and then tweak it to make it unique, subtle, fit the character, etc. Ironman13 has a lot of good pose packages -- both of my portraits have started with a pose of his, I think. Background and lighting tend to be afterthoughts for me, so that's really what I'm trying to work on. 

     

    Post edited by social_stigma on
  • nonesuch00nonesuch00 Posts: 18,169

    OK, 2nd attempt. All I really have left that I want to try to improve is silk for the dress, metalicise the green on the building, make the wood in the windows look better, amd maybe improve the glass in the windows to look better.

    Victoriana Nostalgia - Caught Nekkid.png
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  • RafmerRafmer Posts: 564

    Another portrait I came into while testing.

     

    oscuro2b.jpg
    834 x 1080 - 249K
  • nonesuch00nonesuch00 Posts: 18,169
    Rafmer said:

    Another portrait I came into while testing.

     

    it's good. I think it would be cute it she was pinning her hair into a bun on top of her head but how to you make her hair pose such that it looks like she has gathered it up & and starting to pin it?

  • IceDragonArtIceDragonArt Posts: 12,548
    dracorn said:

    OK, so my husband tells me that my evil Faerie doesn't look so evil.  Her smile is too bright... she must be the friendly one.  Ugh!  So I had to wicked her up a little bit.  I changed the expression and lowered her chin. 

    Also, I have been struggling with the lighting balance between too bright and too dark.  My laster render was too bright, and the silver was over exposed.  I didn't want to turn down the lights, because I lost detail in her dark skin.  I found if I made the light color darker, I could retain the intensity while darkening it and bringing out the detail of the jewelry.  I may play with it a little more.  I'm working in 3Delight.

    My husband also said that the colors were too vivid.  The background is dark and spooky, and my evil faerie and her props are too colorful. 

    ...!!!...

    Well... if there's one thing I hate about today's horror movies, it's that they desaturate too much, too often.  It's a bright, sunny day, but everything is gray without a cloud in sight, and that's just not the real world.  I want COLOR!  Give me more color, mwa ha ha!  I want the brightest markers!  Give me Avatar and Wizard of Oz!!!

    OK, well I am kicking around desaturating it a little bit in Photoshop, or maybe trying a volume camera. 

    Really loving this. I totally agree about the doom and gloom in horror films and photos.  Its fine and all up to a point but evil people exist in sunshine too darn it! And half the time you can't SEE anything.  I know, I know, its supposed to make it more spooky.  but honestly, I think I wicked person or a monster might be even scarier in the light sometimes....

  • IceDragonArtIceDragonArt Posts: 12,548
    sueya said:
    sueya said:
    sueya said:
    sueya said:

    I have changed my pcture to portrait format and zoomed in on the girl more.

    What kind of a light setup are you using?  Are you using 3Delight or Iray?

    I am using Iray.

    What are you using as the light source?  An HDRI?  Spotlights? The Sun/Sky mode? 

    I am using a spotlight and a distant light.

    Is your distant light shining towards the camera?  It is coming from the direction behind the background and causing the background to put the girl in some shadow?  I hope those questions made sense.

     

    The reason I ask is in your image with the guy sitting in the chair I can see shadow being cast by his head on his neck and chest.  This tells me the light source is located behind him.  I am guessing you might be using a similar light setup for both images.

    Yes you are probably right in thinking that I used the same lights in both images.

    Agree with Kismet, many of us have favorite light set ups or lighting packages that we prefer to use.  While I would love to have the time to learn to set up the lights all by hand from scratch (and I am working on it but slowly lol) In my world its not practicle if I want to make art in my limited spare time.

  • IceDragonArtIceDragonArt Posts: 12,548
    KA1 said:

    Beautiful renders coming along this month, I haven't visited much as I've been working on animation which as it turns out takes a LOT of time! Who knew....

    Anyway, I was inspired to have an attempt at a portrait seeing the great work from everyone for this month (and going forward I'm going to attempt portraits for all character concepts I have for future animatiosn!), so thanks to you all I rendered 

     "Kamiko"

    Evildedd had some good advice, I guess my only advice would be to maybe crop closer to the top of her head so there isn't so much space on top and maybe crop her either right below or right above the waist instead of at the waist. I like the overall feel of it though and I thing the clothes hair etc fit very well together.

  • IceDragonArtIceDragonArt Posts: 12,548
    edited July 2016

    Here is my WIP.

    It's supposed to be a portrait with a bit of a comedic take on what nudity was during Victorian times compared to modern times. The man has bare arms. Heavens. It is called 'Victoriana Nostalgia - Caught Nekkid'

    Improvements:

    1. Maybe this is not enough of a portrait for the contest rules? Advise please. That is why I put the fellow in the window the make a mix between a portrait & a scene but I'm not sure.

    2. I need to improve upon Girl 7's facial expression and pose I see already.

    3. The fellow needs a small bit of work around the shoulders because I'm actually using the Snowflake texture for both of them. Textures for those far northern climes are hard to come by.

    4. I think I will also buy the Victorian Shoppes expansion texture set to improve the look of the Victorian Street (both PC+).

    5. I need to maybe edit the iRay settings of the Morphing Fantasy Dress and make it look like silk.

    6. I need to do the same for the Victorian Shoppes and make the various pieces look like wood, metal, glass, and so on.

    7. As I entered to receive tips to learn because I'd like to slightly fog up or crystalize in ice the windows of the shop to make the scene more interesting but I've not a clue.

    8. I am open for more improvement suggestions on the elements of the render.

    The surfaces are all native iRay (the Snowflake textures and the iconic clothing and I think the Morphing Fantasy Dress) or converted to iRay with iRay Uebershader (Victorian Shoppes).

    Thanks for tips.

    There are some free glass shaders over on sharecg that might help with the glass textures or you could go into gimp or photoshop and either brush or stamp a texture on at maybe 25% (you would have to play with the opacity to get what you want) or you could find a texture to overlay the glass tiles and again, turn down the opacity until it looks the way you want it to. I will try and track down the glass shaders and post a link. 

    http://www.sharecg.com/v/33956/browse/7/Material-and-Shader/Glass# - 3Delight

    http://www.sharecg.com/v/33956/browse/7/Material-and-Shader/Glass# - 2d

    http://www.sharecg.com/v/452/browse/6/Texture/Textured-Glass - 2d

    http://www.daz3d.com/colored-and-broken-glass-iray-shaders - Daz Store ( I have these, if you are pc+ they are 3.99 I believe)

    http://www.daz3d.com/refracted-iray-glass-presets - Daz Store (Dimension Theory's stuff is always awesome)

    and of course there are a ton more

     

    Post edited by IceDragonArt on
  • IceDragonArtIceDragonArt Posts: 12,548
    dracorn said:

    Here's what I'm working on for No. 2 ...

     

    I find the moped in the background a bit distracting, even though you are using DOF.  I also agree with nonesuch00 ​regarding too much red.  I understand you want to show a moment where she has stopped her moped and strikes the pose, but both the background and the prop really don't work for this.

    Now to what I like about this render.  Great pose, expression, outfit, accessories, hair.  Excellent.  Ordinarily I would suggest that you have her look at us, but the eyes shying away contribute to the bashful pose and expression.

    Since there is a predominance of red in the woman's skin and hair, may I suggest a soft green background?  The complimentary color, especially if it is neutral or pastel, will bring her forward and can really make the portrait stand out.

    Thanks for the feedback and compliments. I have toned down the background elements and lighting. If the motorcycle is still too distracting, I can hide it for the portrait.

     

    I don't find the motorcycle at all distrcting in this one and as was said, it does set the tone.  I like it!

  • IceDragonArtIceDragonArt Posts: 12,548

    OK, 2nd attempt. All I really have left that I want to try to improve is silk for the dress, metalicise the green on the building, make the wood in the windows look better, amd maybe improve the glass in the windows to look better.

    I wonder if putting a bit of furniture in the room with him would help move him more toward the background of the scene.  The girl's space would be uncluttered and might draw the eye more toward her. 

  • zax797zax797 Posts: 15
    edited July 2016

    This one is a different style Portrait, atleast with the lighting. I'm going for a Destiny-esque figure, while attempting to duplicate my main Hunter character, hence the name  "A Hunter''s Portrait"

    Any suggestions?

    A Hunter's Portrait.jpg
    667 x 1080 - 529K
    Post edited by zax797 on
  • IceDragonArtIceDragonArt Posts: 12,548

    Finally had a chance to work on the specular in the eyes now that I figured out how to get that to work.

     

    Much easier to see her face and eyes!

    Mendoman said:

    And here's my next version. I made some tiny adjustments to the lighting, since I didn't like it how viewer could see inside characters left sleeve. I also added vignette, to make image a little darker and to make Gandalf the focus of the image. Personally I'm happy with this version, and unless somebody sees something really weird, I think this will be the final version.

     

     

     

    This looks great!

     

    dracorn said:
    dHandle said:

    Miss Mcgillicuddy - 2nd grade teacher

    3Delight render

    Wow, dHandle!  This one made me laugh with delight!  (no pun on 3Delight intended...)

    What a great face - fantastic expression too.  What did you use - aging morphs?  Did you create some custom morphs?

    Looking at the portrait, I see that her figure is pretty good for someone her age.  If you want her body to look a little older, I suggest you make her bustline less perky... a lot less perky.  For somebody 60+ years old, breasts that heavy would be hanging closer to the crooks of her elbows - especially with no bra straps showing under the lace.  That is, unless she's got a full body corset-girdle under that dress. 

    There is a lot of blue and purple in the scene, so maybe add a little more yellow to the light on the left side of her face to contrast.  Bring up the over all lighting just a little bit and keep those nice, soft shadows. 

    I see an earring in her right ear, but I don't see the left one.  Is it hidden?  Changing the earrings to gold instead of black will add nice contrast, and gold goes great with purple. 

    By the way, the spell checker wanted to capitalize the G in McGillicuddy...

    Don't have much to add except to maybe crop her a bit closer so there isn't as much space at the top of her head (just a personal preference of mine, take it with a large grain of salt)

    sueya said:

    I also did this image in a spare half hour yesterday.

    I am considering changing his pose to show off his tattoo on his arm.

     

    Take out the extra space on the left (my left). If you want to show the tattoo you can always leave one arm up and bring the other down in a relaxed pose across his stomach or something like that.

    I don't know if you know this but you can actually choose to look through the spotlight and move it around like you do with the perspective view or the camera so if you are struggling with getting the lights to go where you want them you look through the spotlight and position it so its shines where you are looking then switch back to your camera or perspective view to render.  and don't forget to turn off the headlamp after you get at least on light set up.

    Linwelly said:

    Here is what I think is the final draft for this entry.

    I really like this one, with the light and the colours, there is just one thing thet bothers me, it's that the hat is more popping than the lady. Its probably because of the strong reflections, but it could be focus, if you use that.

    I really like the background you chose for this, it really compliments the reds in this picture.

  • IceDragonArtIceDragonArt Posts: 12,548

    I left the cat in the photo a bit on the large side partly because I wanted to put something in that wasn't quite...what one would expect.  And I actually happen to be aquainted with a couple of cats that are a tiny bit larger than this one.  They are a bit disconcerting when you first make their aquaintence and they aren't very friendly lol.

  • OK, 2nd attempt. All I really have left that I want to try to improve is silk for the dress, metalicise the green on the building, make the wood in the windows look better, amd maybe improve the glass in the windows to look better.

    You're using your male subject for you avitar arnt you?

    Looking good by the way.

  • IceDragonArtIceDragonArt Posts: 12,548
    zax797 said:

    This one is a different style Portrait, atleast with the lighting. I'm going for a Destiny-esque figure, while attempting to duplicate my main Hunter character, hence the name  "A Hunter''s Portrait"

    Any suggestions?

    Its a bit difficult to see where his ends and where his gun starts.  Not sure how to fix it unless you change the texture of one or the other to something contrasting, or if there is a way to do it with lighting or not.

  • RafmerRafmer Posts: 564
    Rafmer said:

    Another portrait I came into while testing.

     

    it's good. I think it would be cute it she was pinning her hair into a bun on top of her head but how to you make her hair pose such that it looks like she has gathered it up & and starting to pin it?

     I can only think of changing to a different hairstyle. Maybe I can try something like that. Meanwhile I've tried with makeup and a closer camera.

     

    oscuro3b.jpg
    834 x 1080 - 264K
  • nonesuch00nonesuch00 Posts: 18,169

    OK, 2nd attempt. All I really have left that I want to try to improve is silk for the dress, metalicise the green on the building, make the wood in the windows look better, amd maybe improve the glass in the windows to look better.

    I wonder if putting a bit of furniture in the room with him would help move him more toward the background of the scene.  The girl's space would be uncluttered and might draw the eye more toward her. 

    That would then leave a mystery as to her shocked reaction but I agree as a still it is not working. To convey those old Victoria sensibilities to those that weren't raised strictly (lol, there are some) or as an historical curiosity needs a short animation which is out of the scope of this contest. I will finish the picture and save if so animation a scene later but not enter it into the contest. Instead I will try a couple of more portrait like rendering into a picture in a couple of other ways and see if those work.

    Thanks. I am learning.

  • nonesuch00nonesuch00 Posts: 18,169

    OK, 2nd attempt. All I really have left that I want to try to improve is silk for the dress, metalicise the green on the building, make the wood in the windows look better, amd maybe improve the glass in the windows to look better.

    You're using your male subject for you avitar arnt you?

    Looking good by the way.

    Yes, it's actually a FaceGen of an old picture. When I saw that it looked toony and comical I decided to tweek it and use it in the portait contest but I haven't come up with a suitable portrait yet. Maybe as a carnival barker. :-)

  • ewcarmanewcarman Posts: 180
    Rafmer said:
    Rafmer said:

    Another portrait I came into while testing.

     

    it's good. I think it would be cute it she was pinning her hair into a bun on top of her head but how to you make her hair pose such that it looks like she has gathered it up & and starting to pin it?

     I can only think of changing to a different hairstyle. Maybe I can try something like that. Meanwhile I've tried with makeup and a closer camera.

     

    She's very pretty. A couple of things to try - the hand in the lower right doesn't seem quite right. Either too much visible or not enough. Strikes me as floating fingers. 

    Otherwise, I would encourage you to experiment with the background a little. Or perhaps you can squeeze in a rim light. Her hair sort of disappears into the background. If you can lighten up the background a bit or accent her hair with a rim light or two, you might be able to get a bit of separation that could make a world of difference.

    Her expression seems to be the neutral one, but with her looking at you slightly askance I'm thinking there's more going on. Perhaps a slight smile, maybe of the mischievious variety? Very slight.

    Just suggestions. You've done a great job so far.

  • dHandledHandle Posts: 617
    barbult said:
    dHandle said:
    dHandle said:

    Thanks Dracorn!  You have a great eye for detail.  Good comments and suggestions all around.

    I was concentrating on the face and expression and overall layout.  One thing I know I need to work on, but am really hesitant to tackle is the Fit Control. The gown really got distorted when I made adjustments to the bustline. That's next.

    I did make a few changes. Color scheme still needs work, I know. Maybe a gold background...

    Oh, and I stand corrected.  McGillicuddy it is!

    smiley

     

    edit to add: yes, I did use an aging morph for V4;  and yes, I tweaked the settings for the face, and the expression  .

    I like, I just realized I am using that same dress for my WIP entry. Oh the embarrassment. Something is telling me she needs to be in front of a chalkboard and grasping a ruler in a classroom environment.

    @ nonesuch00 HA!  Same dress!    That's ok...go for it. 

    I was going to try using Fit Control to smooth out the dress at the bustline after it got deformed during the aging process, but...guess what!  There is no Fit Control for V4!  So...now she looks kinda saggy, and her dress looks kinda saggy to match!

    I meant to do that.

    cheeky

    https://www.youtube.com/watch?v=9hNIX7V21pU

     

    I like your choice of characters! smiley

    I suggest recropping so she is not cut off in the middle of her hands. I'd even like to see it cropped above the elbow (I've been told to never crop at a joint), to make the image more about her face and expression. That is also a good trick to avoid that under breast fit issue.wink

    The texture of this dress (the purple lace, etc.) seems a little two "evening wear" for a 2nd grade teacher. There are many many textures for the MFD, some even free. Perhaps a different one would say "teacher" a little more.

    Thanks, Barbult!  Good comments and suggestions.  I've been looking at different dresses, because I agree, my original choice (which was made hurredly because I was focusing on the expression and face morph) isn't the best for a 2nd grade teacher from the '40s. I will need to look up something for the MFD that might work better. 

    I will fess up here that the "Miss McGillicuddy - 2nd Grade teacher" concept wasn't my original intent when I started.  (That was a last minute addition as I was posting it.)  I was just vaguely thinking about some grumpy, aristocratic old lady. 

    Now that it's taking shape a little more clearly, I will need to rethink it in greater detail.

     

  • dHandledHandle Posts: 617
    edited July 2016

    Here's an update.  I used one of @knittingmommy 's backgrounds.  Seemed to fit.

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    Post edited by dHandle on
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