Smoothing and Morphs

ghastlycomicghastlycomic Posts: 2,528
edited December 1969 in New Users

When I'm working in Hexagon creating a morph and I have something that looks really good with smoothing level 2 on it I can't seem to send it to Daz as a morph with the smoothing intact because it tells me the geometry doesn't match even though I haven't changed the number of faces or anything.

The unsmoothed morphs look all angular and artificial. Is there a way to get smoothed morphs to work?

Comments

  • BejaymacBejaymac Posts: 1,851
    edited December 1969

    Smoothing in Hexagon is Sub Division, your increasing the polygon count with each level of smoothing you add.

  • ghastlycomicghastlycomic Posts: 2,528
    edited December 1969

    Damn. Well, so much for that. I guess I better work on all my morph without smoothing from now on.

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    You cannot add or remove any polygons, vertices or edges, not even one, or the morph wont be created.

    The poly count and vertex order MUST remain exactly the same.

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