Show Us Your Bryce Renders! Part 2
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As per a suggestion from eireann.sg 4 minute Wings 3D project - a quick look at Shell Extrude - a tutorial by David Brinnen
Nice work Roland4, I too like your choice of composition.
Thank you mermaid010. Yes it is nice of DAZ 3D to give away so much of their software for free - something folks in some other threads would do well to remember when they wish to become overly harsh with them.
Final Image of my first Sunset.
If I've time I'll upload higher resolution to devart.
Thanks everyone for your suggestions
Wow all those shell extrude renders are just fantastic, I don't use Wings 3d I guess I should look into it, I was a truespace user from long time back, but I've switched to Carrara and Hexagon since Microsoft shutdown Caligari.
anyway, I've gone back to try some simple lighting scenes, and doing some of the turtorials on the Bryce Tutorials site.
This one?
8 minute Wings3D project - two part box - a tutorial by David Brinnen
That's it - Thanks!
Thank you all for the nice comments on my previous pic. Here's a couple that I wanted share. I hope you like them.
~M.
For the tutorials there will be a rating system on the website to allow for peer review. Another reason that I don't do beginner tutorials is because I'm not really in a position to judge what is the most appropriate thing for a beginner to know is (though it is kind of you think that I am). However I am self taught, and for a year or more all I had was the Bryce 5 manual and Bryce 5 - the internet was yet to arrive in our town. I did the tutorials in the manual and then started making stuff up. I spent a lot of that time just fiddling with the DTE - if I had had access to the tutorials on line, I might have taken more of an interest in modelling, or making scenes. I don't know if that would be better or not. So what I'm saying is, my perspective is rather biased. Judgements made by beginners will be of more value since beginners will know what can drive them forwards with enthusiasm in their hobby.
As for the materials... well if you'd have asked me this in 2005 when I gave them to DAZ 3D, then I would have known what to say. But somehow they got lost in the system and have only resurfaced recently (I believe the disparity between "DAZ time" and time as we experience it in every day life has already been discussed elsewhere - so I hardly need to labour the point here). But after all this time (real time), even I don't know what they are all for. Probably the best thing I can do, is make a tutorial about how to go about assessing what a material might be useful for by looking at the material properties. This then will not only solve the issue of the mysterious materials, but it will solve the issue of future mysterious materials. And it will be an interesting thing to do and it will be something new - newer than seven years ago! I could also cover what to do to go about updating them to include modern features. Maybe I will make a tutorial for each set. That should cover a lot of options. How does that sound?
@David this is subject close to my heart, many times I have sifted threw countless mats to get one that may or may not work I am all for an update on these wonderful mats that get neglected simply because i am never sure what ones to use ..........tutorial.........YES PLEASE
super render :-)
I've been working on some packaging for a range of tapes.
Sadly I can't post the finished designs (at least until it hits the shops), but here is the initial model I built in Bryce to map the design on to.
For the tutorials there will be a rating system on the website to allow for peer review. Another reason that I don't do beginner tutorials is because I'm not really in a position to judge what is the most appropriate thing for a beginner to know is (though it is kind of you think that I am). However I am self taught, and for a year or more all I had was the Bryce 5 manual and Bryce 5 - the internet was yet to arrive in our town. I did the tutorials in the manual and then started making stuff up. I spent a lot of that time just fiddling with the DTE - if I had had access to the tutorials on line, I might have taken more of an interest in modelling, or making scenes. I don't know if that would be better or not. So what I'm saying is, my perspective is rather biased. Judgements made by beginners will be of more value since beginners will know what can drive them forwards with enthusiasm in their hobby.
As for the materials... well if you'd have asked me this in 2005 when I gave them to DAZ 3D, then I would have known what to say. But somehow they got lost in the system and have only resurfaced recently (I believe the disparity between "DAZ time" and time as we experience it in every day life has already been discussed elsewhere - so I hardly need to labour the point here). But after all this time (real time), even I don't know what they are all for. Probably the best thing I can do, is make a tutorial about how to go about assessing what a material might be useful for by looking at the material properties. This then will not only solve the issue of the mysterious materials, but it will solve the issue of future mysterious materials. And it will be an interesting thing to do and it will be something new - newer than seven years ago! I could also cover what to do to go about updating them to include modern features. Maybe I will make a tutorial for each set. That should cover a lot of options. How does that sound?
Sounds fine in theory any way, I was rather hoping though that you had ready access to some sort of information about what these sets were for. Some you can maybe get a hint from the 3 letter code at the beginning like org could be for organic, met could be for metal. I was hoping the url would provide some clue but alas it just reveals a blank page that talks about your affinity with Bryce and how you make tutorials. All that does is make me wonder if perhaps at the time of their creation you were envisioning tutorials that might make use of those materials?
Nice modelling Dave,
Mark. It is true I need to do something about my website, since I lost the gallery when the web server was moved I was going to try and learn one of the wizzywig web page editors - but never had the time or inclination - since then the web server has been moved again and there is Wordpress. I should look at that.
As for the materials, I have made a lot with no particular aim. I can however, show you how to examine a material and find out what it could be used for and where changes could be made to make it compatible with the new lighting methods. Which is the direction everyone needs to go in anyway. Not just thinking about content and rendering, but considering the ways in which the two interact. Gone is the time when any material could be just dropped into a scene and it be expected to look just right, that was possible before within the limitations of Bryce's original basic lighting environments. For example, introduction of a HDRI backdrop can change the characteristics of a material significantly.
@David - enjoyed the tutorial. Very nice blending of object and HDRI backdrop.
@Fhalo - sunset scene turned out nicely.
@Rareth - I know that tutorial, very good.
@mx42b - nice renders. Good use of mirrors in the second one.
@TheSavage64 - models are nicely done.
Bryce Pro7 mats obj's, Daz Pro 4 Model no post manipulation "unattainable devotion"
Its not a mirror reflection there are subtle differences, the background colors are reflections from a sky that i created then bounced off the floor plane onto a background warped sphere
@ David the mats are beautiful and shiny gorgeous in fact
@ another great tut on wings thanks David
Now that would be a handy tutorial, I tend to be hit or miss with materials in bryce especially once I start playing with the DTE, those pic really do show the difference lighting makes on a material. I've gone an purchased the HDRI Handbook, and Digital Lighting and Rendering in E format off Amazon so I can get a better understanding of lighting and how it interacts within a scene.
also
@Fhalo nice sunset, love the reflections
@mx42b wow that looks great, render turned out really good.
@TheSavage64 nice clean models, well done
@silverdali another great render
I also need to dust off my modeling skills as they've gotten rusty, and for the life of me I can't remember how I did this in Hexagon
Beautiful! Your style, all is silvery. I like the rather low saturated colours.
I agree with Horo, It is beautiful has an Art Deco look to it, was that the look you were going for.
Trying here to simulate aurora...but don’t know if successful, though? I’m not sure if there is an aurora sky available in Bryce - tried and couldn’t find one. Open to correction, of course.
Used a normal Bryce sky here, then copied in another sky plane, gave it a different sky material, rotated that plane by 90 degrees, rotated it again horizontally (~ 40 to 50 degrees), and from there several adjustments afterwards. Added in a false sun and some stars (spheres etc.,) to give it additional effect. Small project really, so not much work put into it. However, called it!
Title: ‘Aurora’
Jay
David did do a tut on making (or faking) an aurora I guess it is probably lost somewhere on the old forum now.
ok here is something I call Reflections.
@Rareth: Reflections is a really interesting image. A reflection within a reflection within a reflection. Really interesting.
Some pipes, some water and some reflections.
@Jamahoney - aurora doesn't look too bad. There are so many different ones that it is not easy to tell whether yours looks natural or not. Nice try in any case.
@Rareth - yes, mirrors in mirrors is always fascinating. You had to set Maximum Ray Depth quite high. Difficult to count but from the size of the black spot it must be around 100.
@eireann.sg - looks nice, like a luxury sewer :)
A little paradise
Well considering Auroras tend to be dynamic I say that is a reasonably convicing shot of a moment from within that dynamic if you get what I mean? I think your doubt comes from it feeling like it's missing something and I think that something is the movement.
There is an Aurora Borealis material in the Pro Materials (I think it's in with the Plasmas). Apply it to a plane.
I've played with it a few times but lighting it correctly and getting the frequency right for each particular scene is tricky... So tricky that I've never managed to get anything worth posting. :)
Chohole...many thanks – found the thread here. Will have to read it through.
Rareth...reminds me of i-Robot – remember that scene where all the robs’ are lined up. Fantastic film, too.
Eireann...looks like the inside of one of those sunbeds...without the water, of course ;)
Roland4...hahaaa...good one – I like your sense of humour :)
Horo...ah yes, I had in mind one of those curtain-types, but couldn’t achieve in my limited experience in Bryce.
Lord...yeah...get your dynamic ;) I would love to see an aurora before I kick the bucket – fingers crossed ;)
Savage...oh, didn’t see that. Just checked it out now. It’s the last one in Pro-Materials/Sfx...but can see, as you say, it would be a tricky one to work with. But will give it a try. Thanks once again
Jay