problems with exporting eyelids
Klling Cop
Posts: 0
I've got a problem with the eyelids of Michael 4.
It seems that their pose can't be exported. For the first time I need a point a view where you look in the eyes from beneath.
That's why i haven't noticed this error before. Unfortunately I couldn't find a solution for closing the eyelids after exporting the model.
Here's what I mean:
http://www.imagebanana.com/view/x144r7gl/augen_vergleich.jpg
Has anyone had the same problem and knows how to fix this?
Post edited by Klling Cop on
Comments
I don't understand the question, though it may help you to know that the eyelids are not separately posable bones but are part of the head, controlled with morphs (the expression morphs will open and close them).
the question is: how can I achieve the same look of the eyelids like in DAZ after having exported them?
I think you've already found the problem: the eyelids don't have any bones. That's probably the reason why they are always wide opened after the export.
Do you have any idea how to export the right expression morph?
I'd like to use the model in Cinema 4D. Therefore I'm using the FBX format with these settings
http://img6.imagebanana.com/img/o1zw7ww8/Bildschirmfoto20121022um09.33.32.png
I believe you need to click the Edit Morph Export Rules button to add the eyelid morphs - unfortunately I have almost no experience using the FBX esporter so I can't be very precise.
which format do you usually use instead of that when you export a character?