When feet don't touch the floor

LagrangeLagrange Posts: 111

After additing some models have that problem - their legs are too short or too long and the feet are above or under the floor. How can we fix it? Ofcourse I can just move the model but after posing or reopening it's position is wrong again. Need to solve it inside the morph. I tryed to fix it with ERC Freeze, didn't work. Any ideas?

Post edited by Lagrange on

Comments

  • reelyorreelyor Posts: 235

    Try "Control - d" keys simultaneously

     

  • LagrangeLagrange Posts: 111

    That solves the problem for one exact situation. I need to find how to correct the very morph.

  • MarcCCTxMarcCCTx Posts: 924

    Actually control-d works rather nice, it even takes shoes into account. (but of course the floor itself has to be at 0 altitude.)

  • LagrangeLagrange Posts: 111

    Look I can't sell the stuff with a description "Please, everytime press Ctrl + D cause it works rather nice".

  • Richard HaseltineRichard Haseltine Posts: 100,784

    You can't really expect an item to stick to the floor  -it would depend on what the figure was wearing and on what other morphs were applied. If these are morphs you are creating make sure any scaling is applied from the origin and you at least won't compound the issue.

  • frank0314frank0314 Posts: 14,049

    If you have an obj for the geometry then you can open it in a modeling app and bring it up to ) that way you don't have to drop to floor every time you use it.

  • LagrangeLagrange Posts: 111
    edited July 2016

    Solved it.

    First Ctrl + D

    Then export and reimport via Morph loader pro

    Then Adjust rigging to shape, ERC freeze

    Save new morph.

    Legs are now always on the floor.

    Post edited by Lagrange on
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