When feet don't touch the floor
Lagrange
Posts: 111
After additing some models have that problem - their legs are too short or too long and the feet are above or under the floor. How can we fix it? Ofcourse I can just move the model but after posing or reopening it's position is wrong again. Need to solve it inside the morph. I tryed to fix it with ERC Freeze, didn't work. Any ideas?
Post edited by Lagrange on
Comments
Try "Control - d" keys simultaneously
That solves the problem for one exact situation. I need to find how to correct the very morph.
Actually control-d works rather nice, it even takes shoes into account. (but of course the floor itself has to be at 0 altitude.)
Look I can't sell the stuff with a description "Please, everytime press Ctrl + D cause it works rather nice".
You can't really expect an item to stick to the floor -it would depend on what the figure was wearing and on what other morphs were applied. If these are morphs you are creating make sure any scaling is applied from the origin and you at least won't compound the issue.
If you have an obj for the geometry then you can open it in a modeling app and bring it up to ) that way you don't have to drop to floor every time you use it.
Solved it.
First Ctrl + D
Then export and reimport via Morph loader pro
Then Adjust rigging to shape, ERC freeze
Save new morph.
Legs are now always on the floor.