Garibaldi Express: Hair and Fur Plugin Beta [Commercial]
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Just had a look at the Stuart Little hair shader (haven't had a look at it for a long time). It seems to be basically the old Kajiya-kay hair model with a few changes, which are as far as I can see are… It uses two specular highlights, each highlight overlap at the same places and can have the widths (roughness) and intensity independently altered. Also there some functionality to isolated where alone the hair the specular highlight can illuminate.
A simpler example of the Kajiya-kay model can be found in the PRMan App notes I seem to remember.
So the Marschner model's primary illumination comes from three components, two reflecting highlights and a backlighting. Unlike the two specular highlights the Stuart little shader these highlights can be in addition moved up and down the hair for a more realistic result but also more importantly have more complex and accurate reflectance model which differs in each highlight. The Marschner also offer the ability to add 'sparkly' bits in the highlight for increased realism.
So the Marschner model is what you would get in most professional off the shelf hair software. But they have been various improvements but mostly using the Marschner as a base or starting point in high end production.
Anyway in the scale of things the Garibaldi Shader is a good professional production quality for long and short hair.
Is this the same selection issue you were having before (selecting curves without 'Mask Hidden by Surface' turned on)?
Thanks so much for the tips on the hair, thats very interesting, I havent lowered the hair width so much like that. I shall give it a go next :cheese:
With the freezing issue I've had, No I havent been using 'Mask Hidden by Surface' unchecked. I was working on a long hairstyle, and altered the distribution map, then when creating curve selections to style the newly added curves, it kept freezing on me. All I could do was close GH&Daz;, in which it wouldn't give me a crash log.
It's similar to the freezing I had when I tried to use 'Mask Hidden by Surface' unchecked in GH10.
EDIT: I think it may have something to do with "Show all meshes" checked. Because it's long hair, show all meshes was ideal.
Hi Stevie, I'm a little confused with what textures your referring to... Do you mean distribution maps? Basically I painted it up in the paint tab, then exported the texture to a unique folder I made for it, then modified the textures in Photoshop. For example, I made myself a Male hair distribution map, which I import for my M5 males (In paint tab) then work from that imported texture instead of having to completely re-paint it all over again. Both Import and Export are options in the paint tab.
By the looks of FB's recent render, I'd say he's using colour maps. Same thing there, import a diffuse texture or make your coloured texture then import it to the paint tab. Except, when importing change gray scale to colour (It's a drop down in the import window.)
When organizing your GH textures, do not rename the textures, it must be named the same as your export. ie, "1_SkinFace.png" It MUST also be in PNG format. As such, due to the naming constraint, each texture set must also have its own unique folder.
Hope that helps :)
Hi Stevie, I'm a little confused with what textures your referring to... Do you mean distribution maps? Basically I painted it up in the paint tab, then exported the texture to a unique folder I made for it, then modified the textures in Photoshop. For example, I made myself a Male hair distribution map, which I import for my M5 males (In paint tab) then work from that imported texture instead of having to completely re-paint it all over again. Both Import and Export are options in the paint tab.
By the looks of FB's recent render, I'd say he's using colour maps. Same thing there, import a diffuse texture or make your coloured texture then import it to the paint tab. Except, when importing change gray scale to colour (It's a drop down in the import window.)
When organizing your GH textures, do not rename the textures, it must be named the same as your export. ie, "1_SkinFace.png" It MUST also be in PNG format. As such, due to the naming constraint, each texture set must also have its own unique folder.
Hope that helps :)
I think I understand....Thank you very much!
Well, some progress on the 'explosion' problem...yes, it's a WINE only bug (but not really bug, so much as I'm in serious need of an update)...and it's got everything to do with a little used OpenGL feature, that in order to get WINE to include, when building on my machine would require a full update of X...so, as long as I can work with hair and get it to render correctly, I can live with it, until the system core upgrade, I'm doing this spring, which will include the most recent kernel and X updates.
Moved thread to new commercial forum.
where's that at ?
Thank you so much Richard! :) Theres so much learning and discussion in here. I'm so glad it was possible to bring it back. Thanks :)
Thank you so much Richard! :) Theres so much learning and discussion in here. I'm so glad it was possible to bring it back. Thanks :)
Ditto. Thanks Richard.
Hair today, gone tomorrow? Or rather gone yesterday, hair today ;)
Nice to see the thread back
Thank goodness they put this back. What a mess. I'm going to copy the thread to my computer in case they change their minds. Finally got a chance to play a bit - here's my latest try
So...what does this program do?
Is it something to help you make your own hair for the Gen model?
Any limits to it? Could I tie a style in a knot (yes, I have a character that ties his hair back in a knot, not hair tie)? Bang? Sideburns?
The Garibaldi home page has some videos that illustrate what it does.
But the short answer to all of your questions is yes :) I think it's still in open beta so you can try it for free.
Sadly, my tower can't handle daz...I'm just looking around to make my life easier with characters and animation in the future.
This thing also make eyebrows?
That would be helpful
this looks amazing!
I've been busy most of the day but I've been monitoring the situation and have been in contact with Daz 3D.
I don't think there is anything to worry about. Hopefully things are going to move forward in a posstive way for everyone.
Just a quick update:
The main focus of the Garibaldi Express Project will soon be shifting to documenting functionality and updating the website to better reflect the current status of Garibaldi. The goal being to make sure everyone can get the full potential of Garibaldi Express.
Here is sneak peak of the largely requested support for older Intel Integrated graphics in the next beta, I managed to get performance to a quite usable extent in the end….
Hooray - it is back!
It makes hair where you want hair to be.
I am pleased to see this thread come back as it has some great info that I really must harvest in case it is removed again without notice.... and also because I wont be spending much time in these forums in future.
It is good to hear that the plug-in is moving into that critical stage just before release and I am looking forward to its arrival.
@Vata Raven, This Daz Studio plug-in is easy to use and allows you to create very realistic hair in ways that until recently have not been possible in Daz Studio. I love using it and I am sure once you start you will be finding it handles a lot of your hair and fur requirements. (even eyebrows - knots may be tricky but I am sure with some work and ingenuity they could be achieved.)
I would encourage you to view the videos as has been suggested and to browse through the entirety of this thread to see some of the work people have posted and also to get a gauge for how quickly and easily people have been producing very realistic and very usable results.
Good luck to all my fellow GH Beta testers... I hope to see evidence of your GH creations in art all over the net soon :D
It's very nice to see this thread restored!
Download links of the new Garibaldi Express Beta 14 has been emailed to testers.
I've included a tweaked version on the old simple blonde hair example as a simple wearable DAZ asset.
Here is a example render of it:
Excellent! Can't wait to get home and try it! One question....can wearable assets be exported back into Garibaldi and re-edited? If so, then they can also can be exported as an .obj, I assume...?
Yes.
Think it's been mentioned here before somewhere... If you create a wearable directly from your Garibaldi Nodes then when loaded they're copied into your scene (what I've done here). Alternatively you can can create a props of your Garibaldi nodes and make a wearable of them which will cause the Garibaldi Nodes to be referenced when added to your scene which means any changes to the Garibaldi nodes style settings will not be saved but keeps file sizes down.
Yes.
Think it's been mentioned here before somewhere... If you create a wearable directly from your Garibaldi Nodes then when loaded they're copied into your scene (what I've done here). Alternatively you can can create a props of your Garibaldi nodes and make a wearable of them which will cause the Garibaldi Nodes to be referenced when added to your scene which means any changes to the Garibaldi nodes style settings will not be saved but keeps file sizes down.
Thank you very much for that! Will try after I get home and get a few hours sleep after my shift!
Hi,
Thanks for this brilliant plugin.
I'm just trying it out and seems to be great.
I was wondering how do we report bugs?
I couldn't find any link on gribaldiexpress site.
EDIT: oh don't bother. I found the link for bugs. Cheers!
thanks.
flyashy
I've installed the beta, watched the video and played with the sample hair. Wow - this is excellent stuff.
Apologies if the question has been asked before, but how do I get the hair to render in Reality / Lux?
This hair uses Renderman curves and can't be rendered directly in Lux as it requires the Renderman engine. There is an option to export the hair to an obj which can be used in Lux but you will have to set up your own shaders for the hair.
Ok, thanks Gone. I'll look for the export option.
EDIT: Nope, somebody's going to have to explain to me how to do this. I couldn't find any "export" option in the Garibaldi UI, and exporting to OBJ from Studio (with the Garibaldi hair selected), the reimporting, merely imported a null.
Is there any documentation describing how to export OBJ?
Thanks
It's in the file menu of the Garibaldi Editor window.
It will export the hair currently visible in the Garibaldi editor window. So it is recommended you switch to the tweak workspace during export.
To quickly edit the export hair amount you can use the preview amount percentage.
I would warn people who want to use this feature that it may create very large files and handling these files may be slow and use large amounts of Memory.
It's not something I've personally experimented with to any great extent. This feature was only added due to popular demand.