Turn similiar OBJ items into a intermorphing prop.

Basically what I want to do is create a bunch of simple near flat anime eyes OBJ like those:

http://www.animeoutline.com/wp-content/uploads/2012/11/anime-eyes-examples.jpg

and combine them all into a intermorphing prop.

Can someone push me in the right direction?

 

And NO... the reason why I dont want to use stock genesis toon eyes products is because they're flat skins and lack heavily in shape customization.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,784

    If you want to morph between the different shapes then you have to make the mesh, presumably in the base state, and then deform it to the other shapes - you can't model each shape separately and still make it a set of morphs.

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